Who defines the rules in relation to any given issue?
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61. What are the stakeholder objectives to be achieved with Games as service?
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62. Will it solve real problems?
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63. Where is training needed?
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64. How do you recognize an Games as service objection?
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65. Do you need to avoid or amend any Games as service activities?
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66. Have you identified your Games as service key performance indicators?
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67. Are there Games as service problems defined?
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68. Are employees recognized for desired behaviors?
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69. What information do users need?
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70. How are the Games as service’s objectives aligned to the group’s overall stakeholder strategy?
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71. Consider your own Games as service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?
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72. What are the expected benefits of Games as service to the stakeholder?
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73. How are training requirements identified?
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74. What is the problem and/or vulnerability?
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75. What would happen if Games as service weren’t done?
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76. Will a response program recognize when a crisis occurs and provide some level of response?
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77. How many trainings, in total, are needed?
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78. What do employees need in the short term?
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79. What is the Games as service problem definition? What do you need to resolve?
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80. Is the need for organizational change recognized?
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81. What resources or support might you need?
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82. What tools and technologies are needed for a custom Games as service project?
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83. Did you miss any major Games as service issues?
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84. Who needs budgets?
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85. Are there recognized Games as service problems?
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86. Is it clear when you think of the day ahead of you what activities and tasks you need to complete?
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87. What are the Games as service resources needed?
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88. Do you know what you need to know about Games as service?
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89. Are controls defined to recognize and contain problems?
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90. What problems are you facing and how do you consider Games as service will circumvent those obstacles?
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91. Think about the people you identified for your Games as service project and the project responsibilities you would assign to them, what kind of training do you think they would need to perform these responsibilities effectively?
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92. How do you identify subcontractor relationships?
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93. How can auditing be a preventative security measure?
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94. What situation(s) led to this Games as service Self Assessment?
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95. What should be considered when identifying available resources, constraints, and deadlines?
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96. Are losses recognized in a timely manner?
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Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Games as service Index at the beginning of the Self-Assessment.
CRITERION #2: DEFINE:
INTENT: Formulate the stakeholder problem. Define the problem, needs and objectives.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. How do you gather the stories?
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2. How do you manage changes in Games as service requirements?
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3. Has the Games as service work been fairly and/or equitably divided and delegated among team members who are qualified and capable to perform the work? Has everyone contributed?
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4. What are the dynamics of the communication plan?
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5. Who is gathering information?
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6. What happens if Games as service’s scope changes?
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7. What are the tasks and definitions?
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8. Do you have a Games as service success story or case study ready to tell and share?
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9. What is the scope of the Games as service effort?
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10. What are the rough order estimates on cost savings/opportunities that Games as service brings?
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11. How do you manage scope?
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12. When is the estimated completion date?
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13. How will variation in the actual durations of each activity be dealt with to ensure that the expected Games as service results are met?
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14. Where can you gather more information?
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