Doreen Gehry Nelson

Cultivating Curiosity


Скачать книгу

were building. The “story” that Daphne told her students was that their City (built on a 30 × 60-inch table) was a magical place where their Never-Before-Seen Creatures/Avatars would be coming to live together as a community 100 years in the future.

      Daphne's BIG TOPIC for her first Design Challenge was LIVING THINGS. To meet the state-mandated requirements for learning about animal life, and to prepare her 2nd graders to read about mammals, reptiles, and birds, Daphne had them create their Never-Before-Seen Creatures/Avatars out of found materials as they referred to her Criteria List naming the basic attributes of living things.

      (The beauty of a Criteria List is that it, in a sense, becomes a surrogate for the teacher. When students say, “I don't know what to do,” the teacher responds, “Check the Criteria List.” Instead of asking, “Did I do it right?” students are taught to self-assess by using a Criteria List as their guide.)

      Daphne asked her students to think like their Creatures, imagine what they ate, who the Creatures' friends and relatives were, where they slept, how they moved, what they were afraid of, what they dreamed of, their likes and their dislikes, and even when they would die! As the Creatures took on personal meaning for her students, Daphne referred to them to teach her BIG TOPIC–related, required Guided Lessons and to invest students in the evolution of the City they were building and would be revising.

      Before Daphne had assigned the Never-Before-Seen Creature/Avatar Design Challenge, she asked her students to write about something important to them. Amilie wrote one page about Legoland, “my favorite place in the whole world.” A week later, Daphne had her students write about their Never-Before-Seen Creatures. Amilie wrote a seven-page, illustrated saga called “The Adventures of Cottie.”

Photo depicts three sheets of paper with drawings drawn by children.

      Daphne's Language Arts Guided Lessons taught her students how to augment their original Creature descriptions. Classroom disruptions were few as students met writing requirements, making booklets to showcase their work. In Science, they learned about the five senses as they categorized their Creatures' attributes. For Math, Daphne had the students measure each Creature and name the shapes found in them. Studying Civics, they role-played as their Creatures to learn how to get along and solve problems in the classroom. All of this prepared them for what they knew would come next: building a tabletop Never-Before-Seen City of the Future where their Creatures would live, work, and play.

      This story grew over the entire school year, enthralling Daphne's students as she taught them to identify and solve a problem that she named as the BIG TOPIC for each Design Challenge. Her students learned basic subject matter through the required Guided Lessons—small topics supporting the BIG TOPIC—that Daphne taught across the curriculum.

      Continuous assessments of students' ability to achieve the curricular requirements took place as the class experienced a new Design Challenge and multiple related Guided Lessons each month, taking place sequentially over the school year. For their second Design Challenge, derived from the BIG TOPIC: PROTECTION, Daphne's students built Never-Before-Seen Shelters for their Creatures on individual land pieces for their tabletop City. The students then built Never-Before-Seen Ways for their Creatures to move from place to place in the City (BIG TOPIC: MOVEMENT), to get food and goods (BIG TOPIC: EXCHANGE), and to have fair rules (BIG TOPIC: GOVERNMENT). Integrated into the curriculum, each tactile, BIG TOPIC Design Challenge, followed by Daphne's required Guided Lessons, turned her students into captivated learners.

      BIG TOPIC Design Challenges propel a sequential “story” that evolves over an extended period of time within a student-imagined, student-built City of the Future or other reality-based, Never-Before-Seen environments rooted in required curriculum. Students take ownership of the “story” and its evolution as they learn to run their City of the Future, seek out BIG TOPIC–related dilemmas, and build Never-Before-Seen solutions to such questions as “What will living environments and social relationships be like in the future and why?” “What will a learning place be like and why?” “How will medicine be practiced?” “What can be done about pollution, overpopulation, and climate change? Mean people? War?” “What are the dreams, the hopes, the fears, and responsibilities of citizens, and how have people throughout history responded with unique designs when different cultures come together?”

      By imagining and building their original solutions to dilemmas within a contextual, three-dimensional environment, students gain an invested interest in learning from textbooks and other research about how others have solved or approached the same dilemmas. Through this process, students learn that everything (objects, places, processes, philosophies, institutions) has been and will be designed by someone—and that they are a “someone,” too.

      Teachers immersed in applying the methodology say that a tactile buy-in to learning results in elevated scores on standardized tests, and fewer behavioral problems. They report that starting backwards—having students apply their thinking about subject matter to build Never-Before-Seen solutions to BIG TOPIC dilemmas before reading textbook examples, and having them compare their original designs to what they learn—triggers success.

      “We do a Design Challenge before we learn what we have to learn,” said Madeleine Skinner, as a 12th grader in the Academic Design Program at Walnut High School. (In August, 2020, Madeleine wrote, “It's been about six years since my first experience learning in a Design-Based-Learning-focused classroom, and now I am studying to become a teacher with the hope to pass along the innovative education I am thankful to have received.”)