Steven Holzner

Physics I For Dummies


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      Substituting for the time, t, you get

math

      After doing the algebra and simplifying, you get

math

      

Moving the 2a to the other side of the equation, you get an important equation of motion:

math

      Whew! If you can memorize this one, you can relate velocity, acceleration, and displacement. Put this equation to work — you see it often in physics problems.

      Finding acceleration

      There you are, getting into your Physics racer as the crowd cheers. It’s time for some hefty acceleration. You get out your clipboard. What acceleration would you need to end up at 100 miles per hour at the end of a 1.0-mile racetrack?

      Okay, you think. You need an equation that relates speed, acceleration, and displacement. It’s time for

math

      In this case, it’s even a little easier, because you know that the initial velocity is 0 math, so you have

math

      Well, well, it looks like the problem is half-solved. Putting in the numbers gives you

math

      Now solve for a:

math math

      So your velocity would be increasing by only 1.4 mph every second — that’s not too outrageous — you’d feel a mild acceleration, that’s all.

      Solving for displacement

      Now say that you’re at the end of the first mile and want to see how far you’d have to go — at the same acceleration — to get to 200 miles per hour. Once again, you need to relate velocity, acceleration, and displacement, so this equation is your baby:

math

      Here, you want to solve for s, the displacement, and you get this:

math

      Great. Now for some numbers. In this case, math, math, and math, and you don’t know s at this point. To find s, plug your numbers into the equation you found for s to get

math

      So it would take 3.0 additional miles to get you up to 200 mph.

      Finding final velocity

      Here’s one more example. Say you’re in your rocket ship, happily speeding along at some 3.25 kilometers per second (about 7,280 miles per hour) when you see a sign: Speed Zone 215 km Ahead — New Speed Limit: 3.0 km/s.

      You jam on the brakes (which are a retro rocket in the front of the rocket ship). The retro rocket is capable of accelerating your ship at –10.0 meters/second2.

      It’s a tense moment. Will you get your speed down to below 3.0 kilometers per second in 215 kilometers of acceleration? Find out, using your old friend:

math

      In this case, you want to solve for the final speed, which is

math

      where math, math, and math. Plugging in the data and solving for vf gives you the following:

math

      Whew, you think — 2.50 kilometers per second is well under the speed limit of 3.0 kilometers per second. You’re safe.

      You can now consider yourself a motion master.

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