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Simulation and Wargaming


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      Johannes Schmidt studied business mathematics from 2013 to 2018 at the Freiberg University of Mining and Technology, Germany. Since 2018 he is a research associate at the Brandenburg University of Technology Cottbus‐Senftenberg. He works in the field of mixed‐integer optimization with differential equation‐based constraints. He is particularly interested in the mission planning of unmanned aerial vehicles.

      Rikke Amilde Seehuus is a senior scientist at FFI, Kjeller Norway. She holds a PhD in computer science and a MSc in mathematics from the Norwegian University of Science and Technology, Trondheim, Norway. Her research interests include artificial intelligence, behavior modeling, and autonomous systems.

      Mark Sisson is currently an operations research analyst with over 10 years’ experience at United States Strategic Command (USSTRATCOM). As a graduate of the Air Force Institute of Technology (AFIT), a USSTRATCOM fellow and distinguished graduate from the University of Foreign Military and Cultural Studies Red Teaming School, he is engaged in USSTRATCOM plans analysis. In his previous life, he was an aviator specializing in electronic warfare (EW) with over 4500 hours (including combat) in bombers, reconnaissance, and foreign military sales. He is currently working on his doctorate in strategic security, where he is exploring how to combine wargames with other analytical tools.

      Andreas Tolk is a senior principal chief scientist at the MITRE Corporation in Charlottesville Virginia, and adjunct full professor at Old Dominion University in Norfolk, Virginia. He holds a PhD and MSc in computer science from the University of the Federal Armed Forces of Germany. His research interests include computational and epistemological foundations and constraints of model‐based solutions in computational sciences and their application in support of model‐based systems engineering, including the integration of simulation methods and tools into the systems engineering education and best practices. This includes the application of simulation methods in support of command and control, wargaming, and training domains. He published more than 250 peer‐reviewed journal articles, book chapters, and conference papers, and edited 14 textbooks and compendia on systems engineering and modeling and simulation topics. He is a fellow of the Society for Modeling and Simulation (SCS) and senior member of the Institute of Electrical and Electronics Engineers (IEEE) and the Association for Computing Machinery (ACM). He received multiple awards, including distinguished contribution awards from SCS and ACM.

      Paul Vebber, CDR, USNR (ret), leads wargaming efforts at the Naval Sea Systems Command Warfare Centers. He has an MS in applied science – undersea warfare from the Naval Postgraduate School and a BS in history of science from the University of Wisconsin‐Madison. He is active in the wargaming communities of practice associated with the US Navy and the Military Operations Research Society. He is one of the instructors for the wargaming certificate course affiliated with MORS and Virginia Tech University, with nearly 40 years of wargaming experience in the military, contractor, government and hobby sectors. He was one of the founders of www.matrixgames.com and part of the team that won the 2000 Charles S. Roberts award for Best 20th Century Computer wargame for “Steel Panthers: World at War.” He is active in the Connections wargaming conference organizing committee and has participated as a player, umpire, or analyst in wargames sponsored by a variety of US Navy and DoD organizations for over 20 years.

      Jorit Wintjes is senior lecturer in the History Department at Julius‐Maximilians‐Universität Würzburg, teaching in both the university’s History and Digital Humanities programs. He received a doctor’s degree and qualified as a professor in history. He studied classics and history and has published several books on ancient and nineteenth‐century military history. His current research interests include Roman naval history as well as the history of professional wargaming.

       Andreas Tolk and Bill Lademan

      Since the introduction of the “Kriegsspiel” (wargame) to the Prussian General Staff by Baron von Reisswitz in 1811, which was improved by his son in 1824 by introducing paper maps, unit markers, and well‐documented rule books, wargaming has had a place in military education and planning. From this beginning, General von Muffling, the Prussian Chief of Staff, ordered the use of wargames throughout the Prussian Army, and many allied and visiting armies copied these ideas. Wargames help to think through options, investigate new ideas for operations, and prepare military decision‐makers by confronting them with surprises requiring a quick response. Following disruptive events requiring a reorientation, like the end of the Cold War in the nineties, or the emerging of new nuclear armed rogue nations in our day, wargames help to set the stage by providing dynamic context including the necessary complexity of the challenge for decision‐making.

      Wargames