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Simulation and Wargaming


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represent human factors such as training status and morale, the value of such explicit representation needs to be justified. If the simulation is attempting to assess the value of a new weapon system and the study team is using a scientific‐method approach, having outcomes differ due to human factors makes it more difficult to determine the true cause of the difference between two sets of replications. In most combat simulations, the human factors are either ignored or standardized and mirrored so as to make the basis of comparison as free from confounding factors as possible.

      Data

      Simulating the Reality of Combat

      The Capability and Capacity of Modern Computing to Represent Combat

      Let us now begin to examine ground combat and see if it fits the description of the type of games AI has successfully mastered, specifically finite size and well‐specified rules.

      Finite Size

      For finite size, we need to consider the number of pieces, or entities, and the size of the game board, or terrain box.

      Number of Pieces/Entities

      Terrain

      The