received: “Choosing a Path”
Description: The system was unable to accurately determine the circle of your interests. They are too indifferent. You are directed to the Temple of the One to choose your game class and begin your adventure. You are free to choose a game path (go out into one of the gates of the temple to find your game class, unique skill, and patron deity). * and begin the adventure.
Description: The system was unable to accurately determine the circle of your interests. They are too indifferent. You are directed to the Temple of the One to choose your game class and begin your adventure. You are free to choose a game path (go out into one of the gates of the temple to find your game class, unique skill, and patron deity). *
Type: Class-based.
Reward: Variable, depends on the chosen path.
Penalty for failure: Eternal languor in the Temple of the One.
*Do not rush to make your choice, time in the Temple of the One does not flow, you do not age and do not feel physiological needs.
“So much for the vaunted system of determining the plot by data from social networks and contacts. Too diverse interests… And the choice will have to be made by yourself,” Max thought, “Everything is usually the same in life. Well, don’t just sit here forever.”
Max got up and approached one of the exits. A warrior with a sword and shield was depicted in mosaic on the floor. The section of the stained-glass web of the roof above this exit was red.
In the mirror, he was reflected, but not in the cassock and canvas pants of a newbie, but as a knight in heavy steel armor, armed with a shield and sword. The heavy smell of iron and blood hit his nostrils. Inside the mirror, behind the knight, silhouettes of fighters clad in armor flickered, crushing enemies with powerful blows. A voice, rough and commanding, whispered: “Power is true freedom. Become invincible, and no one will be able to tell you what to do.”
If Max came out of this door of the temple, he would be on the path of a warrior.
At the exit to the left of the warrior was a healer depicted, the color of the stained glass above him was yellow.
He was reflected in the mirror dressed in a complex, multi-layered robe with patch pockets. A white cloak thrown over his shoulder was decorated with gold embroidery. In his hands he holds a thick manuscript devoted to medicine. This is his main tool and weapon. A small vial with some glowing substance inside and a bag for storing herbs hangs on his belt. The system added a neat beard and mustache, emphasizing his strong-willed chin. Expressive gray eyes look attentively and a little inquiringly.
The soft glow around him is filled with warmth and compassion. Inside the reflection, an atmosphere of peace and tranquility reigned. A voice, gentle and caring, offered: “Save the world from suffering, and you will find true happiness.”
To the right of the warrior was a commander in a chariot with a laurel wreath on his head and in snow-white clothes, raising his hand in a welcoming gesture, with a white stained-glass window above him.
Inside the mirror reflection, ideal lines of soldiers were built in the background, ready for battle. A voice, firm and authoritative, called: “Faithfully lead your soldiers into battle, and your name will remain in the centuries! True power is the ability to control others.”
Max went towards the commander, wanting to go around all the doors in a circle.
Next, on the blue mosaic floor was depicted a Musician with a lute in his hands.
Melodious sounds of music and ringing laughter. An atmosphere of fun and inspiration reigned inside the mirror portal. Magnificent dresses of court ladies flashed by, and wine flowed like a river. A voice, pleasant and artistic, belonging to a dandy in a blue camisole, invited: “Sing songs about heroes, create beauty. Live for one day, but remember that art is able to live forever.”
A merchant with a red beard.
The clink of coins and the rustle of silks. The spirit of luxury and prosperity reigned inside. A voice, businesslike and persuasive, offered: “Make a fortune, and you will rule the world. Gold is the key to any heart.”
An assassin hiding a wavy blade behind his back was depicted under a purple stained-glass window.
The whisper of shadows and the beating of adrenaline. Silhouettes of agile figures flickering in the darkness flickered inside the reflection, disappearing into the darkness. A voice, cunning and tempting, promised: “Own information, and you will control everything.”
Next, a necromancer in a black robe with a staff decorated with a human skull.
Icy cold and the smell of decay. Inside, the shadows of the dead stirred, ready to serve their master. A voice, ominous and authoritative, whispered: “Death is only the beginning. Become the lord of the dead, and you will find true freedom.”
A mage surrounded by whirlwinds of blue energy.
Smooth streams of energy, mesmerizing in their beauty. It smelled of ancient knowledge and limitless potential. A voice, flattering and seductive, beckoned: “Learn the secrets of the universe, and you will be able to change reality at will.”
Having stepped over the image of the healer under the yellow stained-glass window – Max returned to the point from which he began his journey.
Quest “Choosing a Path” updated:
Available classes:
Warrior – a strong and hardy character, a master of melee combat. Able to wear heavy armor and use heavy weapons. His task is to protect allies and inflict damage on enemies.
Class skill: “Unbreakable Shield”: The warrior can temporarily create an impenetrable energy shield around himself, absorbing damage from all sources, including magical attacks. The shield has a limited duration and charging takes some time. The effectiveness of the shield depends on the current level of the character.
Patron deity: Arumatan – God of War.
Healer – a support player whose unique abilities will help not only heal wounds, but also bring back to life a comrade who has fallen on the battlefield. Possesses high accuracy and speed of movement, prefers to keep at a distance from the enemy. The healer can also use light magic to exorcise the undead.
Class skill: “Great Healing”: All allied characters within a radius of 10 meters fully restore health. This skill has a long cooldown (1 day).
Patron deity: Luxur – God of Light, Accuracy, Speed, Medicine and Knowledge.
Warlord – a leader and strategist who can lead troops into battle. Warlords can enhance their allies and manage combat operations on the battlefield.
Class skill: “Tactical Pause”: The warlord can briefly slow down time for all enemies within a certain radius, allowing allies to inflict more damage and evade attacks. This skill consumes a significant amount of mana/energy.
Patron deity: Rodan (Creator) God of Creation, Intellect, Air.
Bard – a musician and storyteller who uses music and words to inspire allies and weaken enemies. Bards can create powerful spells through their melodies.
Class skill: “Echo of Melodies”: The bard can “record” the effects of his song (buffs/debuffs) and “reproduce” them at any moment within a short period of time, even if the bard himself is not singing. The number of recordings is limited.
Patron deity: Mirta – Goddess of Love and Water.
Merchant – a cunning character who can manipulate the economy and use his trading skills to gain advantages. The merchant can find rare items and make profitable deals.
Class