supported by any developer.
The Testing add-ons don't ship with Blender's official release, but you can download them individually from the Blender Add-ons Catalog (http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts).
You can use the buttons on the left side of the Add-ons section in User Preferences to filter the add-ons you see according to support level. By default, all community supported add-ons that ship with Blender are disabled. Most of the officially supported add-ons are for importing and exporting file types to and from other programs. The bulk of these are enabled by default. To enable or disable a specific add-on, use the following steps:
1. Find the add-on that you're interested in enabling.
2. Left-click the check box on the right side of the add-on's box.
Left-clicking the triangle on the left of the box expands it so that you can get more details about a specific add-on.
That's it! The add-on is enabled. Depending on what the add-on does, you should be able to find it in the interface and use it immediately.
All of Blender's add-ons are broken down into specific categories, and you can use the buttons on the left to see just the add-ons that are specific to a single category. Alternatively, you can use the search field above the category buttons.
Themes
Blender has quite a bit of flexibility in adjusting how it looks, thanks to the Themes options, shown in Figure 2-7. I took almost all the screenshots for this book using a variation of the Default theme that I created, lightened for readability in black-and-white print. However, when I work in Blender, I use my own theme that's a bit darker and easier on the eyes. Darker themes are particularly helpful if, like me, you're known for sitting behind the computer and working in Blender for 10- to 15-hour stretches (or more). In those situations, the less stress you can put on your eyes, the better.
Figure 2-7: The Themes options in User Preferences.
File
The File options relate to how Blender works with files. Figure 2-8 shows the settings in this section of the User Preferences editor.
Figure 2-8: The File options in User Preferences.
The following list describes the important parts of this section:
✔ File Paths: Like most programs, Blender works with files. The values in this column show the default locations where Blender either places files or looks for them. Here you can indicate where your fonts are located, where you want to save your renders by default, and where to look for textures and sounds.
Probably the most important path in this section is the one for Temp. This location is where Blender stores auto save files, and it’s also where it stores the notorious quit.blend
file, which is great for recovering your last blender session. The default location for temporary files is /tmp/
on Linux and Mac OS X. On Windows, it's your user's temporary folder in C:\Users\<Your Username>\AppData\Local\Temp\
.
/tmp
directory on each boot. I can't tell you the number of people who have closed Blender without saving their work and later realized that they couldn't recover any of their work because this path wasn't properly set.
✔ .blend
file from the internet and run it in Blender, preventing potentially dangerous scripts from running right when you open the file. At the same time, this feature can prove to be quite frustrating if you don't download a lot of .blend
files from untrusted sources and you have animation rigs that rely on Python to work. If that's the case and you trust every .blend
file that you open, you can enable this check box.
✔ Save and Load: These options relate to how Blender opens and saves project files. Of these options, the two most worth knowing about are Compress File and Load UI, both of which you can modify from the File Browser, but these check boxes define the default behavior.
● Compress File: This option is handy because it makes your .blend
project files smaller when you save.
● Load UI: Load UI is short for Load User Interface, meaning that when you open a .blend
file, Blender will adjust your screen layout to match the one that was used to create that file.
✔ Auto Save: Before Blender had undo functionality, users relied heavily on its auto save features. Even in the age of undo, these options are a life saver. For that reason, the following list goes into these settings in more detail:
● Save Versions: Each time you manually save a file in Blender, it takes your last save and stores it as an earlier version. You may have already created work in Blender and noticed some .blend1
and .blend2
files in the same place you saved your .blend
files. Those .blend1
and .blend2
files are the earlier versions. This option allows you to determine how many of these earlier versions you'd like Blender to retain for you. Each version has a number appended to the end of it, so if you have MyFile.blend
and you have Save Versions set at 2, then after a few saves, you should see MyFile.blend
, MyFile.blend1
, and MyFile.blend2
all in the same folder.
● Recent Files: The number in this field tells Blender how many of your past files to remember when you go to File⇒Open Recent or press Shift+Ctrl+O. You can also use the File Browser (F1 or Ctrl+O) and look on the sidebar under the Recent heading.
● Save Preview Images: When this option is enabled, each time you save, Blender embeds a small preview image of your current screen layout, as well as each texture and material in your project, into your .blend
file. This way, you can use Blender's Image Browser to see materials and textures when you append or link from other files. Also, with this enabled, .blend
files will show these previews in your operating system's file manager.
● Auto Save Temporary Files: Enabled by default, this option is Blender's auto save functionality. It saves a copy of the current state of your file, or what I call a “hot backup”, in your Temp directory (adjustable in the File Paths options) every few minutes, as dictated by the Timer field below this button.
/home/user/Documents/project.blend
, then the absolute path