cell. Torchlight and shadows, more alcove than cell, it opens into an undefined gloom beyond the flickering light. I do not see my Samurai sword, Deathefeather, anywhere nearby. The guttering torch along the wall of my cell reveals nothing that would be useful right about now. The Ogre is almost on me again, grunting and laughing. I pan up and see the great sabers of his fangs rending his own scarred and bloody welt of a lip.
I have to admit, whoever wrote this software, even though they’re stealing my thousand bucks, did a great job. It sucks to be me right now.
The Ogre’s tumorous Adam’s apple bobs up and down. The game’s soundtrack cranks up to do or die with the bleating tribal horn of triumph every dark beast that ever walked the worlds of fantasy is known by.
Imagination.
I know what to do.
I right-click Serene Focus, and the blaring war drums and horns slow down as though drowned in a thick syrup of sugary sonic deadness. The edges of my screen distort to soft focus. From somewhere nearby, I can hear the delicate strings of the Japanese koto plucking out singular, poignant notes.
I don’t know why, but I understand now.
It’s as if the programmer wrote a quick cut-scene illustrating the point of Serene Focus and dropped it onto my mental deck for a frame or two.
“The hands of the Samurai are like the legs of a crane in a shallow pond. Early morning, fog and mist, they do not disturb the water, or hesitate. They lift and descend and the water remains unmarked.”
Yeah, I understand how the crane walks through a shallow pond and doesn’t disturb the mirrored surface of the water.
Creepy, huh?
I target the Ogre’s bobbing throat and attack with my left mouse button. The Samurai’s only hand reaches out from my POV. In this instant, I hope the developer spent good money on things other than great graphics and good physics. A well-built game will render an opponent’s entire body, allocating damage based on anatomy and physiology. When computer games were first invented, all you could do was attack another player. It couldn’t differentiate if you hit him in the legs, head, or chest. Hell, even a hit in the nuts or gouging out an eye were undefinable. Computers couldn’t crunch that level of data. But games evolved. Eventually you could make head shots. That was at the beginning of the new millennium. Now, technology can target specific muscle groups. I hope whoever built this circus of pain paid enough for that level of design. Otherwise, I’m dead digital meat. And homeless.
On-screen the Samurai’s hand reaches out. The represented on-screen digital world fixates on the great bobbing tumor that is the Ogre’s throat, as the hand of the Samurai grasps …
… then crushes it a second later.
In a game like this, where players and watchers are looking for the sickest of not-so-cheap thrills, the likelihood was high that the designer went all-in for the best in blood and gore. My Serene Focus gamble pays off as the Ogre stumbles backward, gasping and reaching for its shattered throat. It stumbles, falls, then dies in the shadows beyond the cone of torchlight.
Now, I’m in the game.
If you count having one hand, 48 percent of your health left, and most of your options offlined, as “in the game,” then yes, I am in the game.
I check my Samurai’s inventory. I find only the robelike gi of the Samurai and a pair of wooden sandals. Both equipped. No lacquered armor or sword for that matter.
I move forward and hear chock … chock … chock, the wooden sound of his sandaled steps, echoing in the dark. Underneath that is the breeze-whipped guttering sound of a torch. And underneath it all, wandering rhythmic drums and the full chords of a baby grand piano play, striking out harsh tone clusters that cry doom, gloom, and the loneliness one finds beneath the earth in lost and forgotten places.
Music is important in games. A tempo change can mean an impending attack. A certain chord can indicate the state of affairs, good or bad. Even though I like to keep my own tracks going, I still keep ambient in-game sound and soundtracks in the groove just so I can check in on that level. Some gamers don’t, and more often than not they pay for it.
I proceed forward, using my keyboard to move the Samurai into the darkness beyond the torchlight. The game factors time and vision in and adjusts my POV to the dim lighting. I see a great buttressed hall stretching away and above me as batlike architecture embraces high shadowy reaches, unconquered by the dim, barely tossed illumination thrown from small guttering torches along the wall. I stick to the shadows as much as I can.
I’d taken the Ogre by surprise. Now my Serene Focus is offline and waiting to recharge, which could take some time. Not if, but when I meet new enemies, they’ll probably not be as vulnerable as the stupid Ogre who was probably just a “bot,” controlled by the game’s artificial intelligence. When I meet other contestants, other players, they’ll be quicker to hack me to pieces and loot my body before any questions can be asked. In fact, I seriously doubt there’ll be any kind of Q and A.
Right now, I need a weapon.
In the alcoves to my right and left, I see hulking creatures performing obscene acts on their unwilling and occasionally willing victims. I’m sure these are just appetizers for the weirdos who can no longer apply for a simple pornography permit, the mentally ill who’ve failed the psych test and proved themselves to be a danger to society. Open source Black games are their last resort to get any kind of fix—even if it means ten to fifteen years’ hard Education if they get caught.
With just one hand I’m next to useless. I proceed forward despite the pleas for help, cries of agony, the delight of the deviant.
A menu option opens, letting me know I can tuck the Samurai’s damaged left hand under his opposite arm to control the bleeding, but I’ll be at a combat disadvantage. Still, it’ll control the damage loss. I’ve already lost another 2 percent health.
I do. I curse Iain again. And I wonder where Sancerré is right now.
Then I stop. I’ve got to focus and make this thing pay, regardless. So I force myself to play the game and let go of all the other junk in my life.
If I’ve started in the dungeon, I reason, then the child I’ll need to rescue is most likely at the top of the tower. That’s the obvious path and the only goal I can think of right now. Somewhere, I’ll probably find a staircase leading up from the dungeon and into or near the tower.
I need to go up.
Instead, all I find are rendered rough-hewn stone steps leading down into a faintly green iridescent well of darkness. Dripping water from fanged stalactites above provides a tympanic counterpoint to the lonely wooden chock … chock … chock … chock of my Samurai’s cautious steps down through the mostly silent descent. The steps finally lead me to a natural cave. I move the Samurai close to the wall and, cleverly, the avatar turns sideways and hugs the rocky surface. Once again I’m amazed at the authorship of the game.
In the cavern, a long-legged dark figure, with slender thighs but misshapen by a large potbelly, prowls about. Fat arms and tiny hands caress a ropy bullwhip. Above this, a curiously odd-shaped head, covered by a leather mask, cranes itself side to side from the short stump of a neck. In my gut, I know it’s another player.
I call him Creepy.
Probably Darkness.
Beyond Creepy, a natural bridge heaves itself over a gaping chasm. The other side is little more than a lone, distant torch and flickering shadows. I wait, back to the stone wall, hidden in the dark of the passage. Once again I scroll through the Samurai’s submenu looking for some ability that might be of use. I find nothing. Serene Focus, which I could employ to push Creepy off the ledge after a quick rush, refuses to come back online as it slowly recharges.
My brain begins to tickle, and I wonder for a moment if I’m being watched. I check the stone staircase behind and above me. Nothing. I watch the stone ledge where Creepy seems to be patrolling, looking for something, even waiting for someone. A new submenu, which I’d