Simon Godwin

Ting Tang Tommy


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one of those classic games that takes a minute to learn and a lifetime to master.

      Everyone stands in a circle. Someone is nominated as Mister Hit. Their job is to tap the person standing to their left or right, preferably on the shoulder. The person tapped must say someone else’s name in the circle. This person then becomes Mister Hit and must, in turn, tap someone else to their left or right. So the basics are: when you are hit you call someone’s name and when your name is called you hit someone.

      After a few practice rounds the game becomes fun as you explain that there will now be no hesitation between hitting and speaking. There must be an unbroken chain of hits and names. Don’t be afraid to be harsh. As soon as someone hesitates, or speaks when they should hit or hits when they should speak, they are eliminated.

      You carry on playing until three remain for a Mister Hit final, after which the two last players are declared the winners.

      Lie Detector

      

This is also not strictly a party game but an ice-breaker. I sometimes use it on the first day of rehearsals to get people talking about themselves in a playful way. It encourages the rest of the group to work together to interrogate the person on the spot. It needs to be played with a group of people who don’t know each other that well so that no one enjoys a particular advantage.

      Each player shares three things about themselves. Two of these must be true. One must be false. In the spirit of Radio Four’s The Moral Maze, everyone in the group is given the chance to interrogate the speaker. The group grills the speaker to discover how well they can back up their claims. You can limit the number of questions each person is allowed to ask if the group is big. When everyone has had the chance to ask their questions, the group decides together which statement they believe to be the false one. This is the most fun part as everyone struggles to reach a consensus. When a majority decision has been reached, you announce your verdict and discover whether you’ve successfully deciphered fact from fiction. Watch out for hesitation, faintly concealed smiles and discreet blushing.

      Blind Man’s Buff

      

In the ancient Egyptian tombs of Beni Hassan there is a mural showing a man kneeling with his head down and others standing behind him with clenched fists raised above his back. It has been suggested that these men are playing Hot Cockles, or ‘Who Struck?’ as the game was also known.

       Hot Cockles is a violent game with a rich tradition. It belonged to what the Greeks called the kolla bismos family of games: ‘buffeting’ games. A player is blindfolded and then struck by each player in turn. The blindfolded player had to guess the identity of his assailants by the quality of their slap.

       The game also contained the potential for romance. It seems that the fun lay in decoding the hidden suggestions within the blow. In a Christmas edition of the Spectator from 1711, a joke correspondent wrote: ‘I am a Footman in a great family and am in love with the House Maid. We were all at Hot Cockles last night in the Hall; when I lay down and was blinded, she pulled off her shoe and hit me with the Head such a Rap, as almost broke My Head to Pieces. Pray, Sir, was this Love or Spite?’

       Alongside Hot Cockles there developed the variation we all know, Blind Man’s Buff. This game proved too rowdy for Samuel Pepys. On 26 December 1664 he wrote in his diary, ‘I to bed, leaving them to their sport and Blind Man’s Buff.’ We later discover that the party continued until 4.00 a.m.

       Today there are loads of variations but the version I prefer is a silent one. Any game that encourages the gentle crossing of boundaries is supercharged with fun and danger. Just taking out a blindfold can cause minor hysteria and as soon as an element of touch is introduced people go crazy, especially after a few drinks.

      A brave individual is blindfolded. Everyone else takes up their positions—in corners, on chairs, lying on the floor, wherever feels most fun. They must remain there without making a sound. The blindfolded player must identify each player only by touch. As chuckling or giggling gives the game away immediately, it’s very important that everyone keeps silent. The game lasts either until everyone is correctly identified or you can switch after the first person is identified, that person then taking over the blindfold.

      A wacky variation is to arm the blindfolded player with two spoons. He then uses these in place of hands. You can just about make out height, hair length, size of nose, breasts or not etc. Here avoiding laughter is impossible: the feeling of two cold spoons being passed over your face and other parts is quite overwhelming.

      General Post

      

The Penny Post was started on 10 January 1840 and Sir Rowland Hill was the first Postmaster General. Throughout the nineteenth century steamships and trains revolutionized the train service, so it’s no surprise that a game arose reflecting the impact of these dramatic changes. Playing the game today, there is something pleasurably antique about it. It’s also surprisingly lively, gets the blood flowing and allows you to use your blindfold once again.

      Everyone sits on chairs in a large circle. Someone is appointed Postmaster while everyone else chooses cities in the world. These cities are destinations for the post and the Postmaster must remember them all. It will be his job to call out the origins and destinations of the mail. At the start, one player is blindfolded and placed in the middle of the circle. The game begins when the Postmaster calls out the first journey using the cities around the circle. He might say, ‘The post is going from Berlin to New York’. And so now the person who is Berlin must change places with the person who is New York. They must do this without the blindfolded player either touching them or getting to an empty chair before they do. The player who is touched, or whose chair is taken, must take over the blindfold. To get everyone moving, the Postmaster can occasionally call ‘General Post’, which means that all the players have to change seats, giving the blindfolded player an excellent chance to grab someone or a seat. Play until everyone who wants to has had a go in the middle.

      Caterpillar

      

This is a more urgent version of General Post, played without the blindfold. It’s used a lot by theatre directors to create a ‘group mind’. It encourages everyone to work together and it’s fantastic when the whole group is working as one. It’s both fast and physical.

      Begin by making a circle of chairs. Everyone sits down apart from one person who remains standing in the centre. His or her chair remains empty. The game revolves around this player’s attempt to sit down on an empty chair while the other players work to stop them. To do this players have continually to move from one chair to another. As soon as one chair has been vacated another bottom must fill it. Players can move from side to side and across the circle. As soon as the centre player manages to occupy a seat, the dislodged player takes over.

      Psychiatrist

      

This is a game that, in the nineteenth century, would have been called a ‘catch’ game because you are looking to catch someone out. You can only play the game if someone in the group doesn’t know the secret and is willing to be a good sport. It’s pretty difficult and I’ve never known anyone to solve it without plenty of clues. It works best if all your players are aged ten upwards.

      A Psychiatrist is selected from the group. It’s his job to diagnose the condition everyone is suffering from. He leaves the room while the group agrees what condition