Kristin Gabriel

Operation Babe-Magnet: Operation Babe-Magnet / Operation Beauty


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DUETS

      7—ANNIE, GET YOUR GROOM

      25—THE BACHELOR TRAP

      27—BACHELOR BY DESIGN

      29—BEAUTY AND THE BACHELOR

      HARLEQUIN TEMPTATION

      834—DANGEROUSLY IRRESISTIBLE

      For Mary Ann McQuillan—Thanks for always being just a phone call away.

      Prologue

      “I WANT YOU TO JUMP OUT OF the plane.”

      Dexter Kane’s ears popped as the small airplane ascended into the sky. So he was certain he’d misunderstood his grandfather’s last words. “What did you say?”

      Amos Kane smiled at his grandson. “I want you to jump, Dexter.”

      Dexter glanced at his younger brother, Sam, who was flirting with a woman on his cell phone. An inveterate playboy, nothing could keep Sam away from the ladies, whether he was on the ground or in the air. “Time to hang up now, Sam.”

      Sam held up two fingers, signaling for just a little more time.

      Dexter turned back to their grandfather. “Did you forget to take your medication this morning?”

      Amos shook his head. “I haven’t taken any of that crap for the last month. Made me tired and cranky. But I can see you’re a little confused, so maybe I’d better start from the beginning.”

      “Good idea.” Dexter leaned back in his seat, his hands gripping the armrests. He hated flying. Hated the feeling of being out of control. That was one of the reasons he’d planned out his life so meticulously. After growing up with two parents who spent more time on their yacht in the French Riviera than with their sons, Dexter knew exactly what he wanted to do with his life.

      For the last twenty-eight years, he had been willing to do anything and everything to inherit the family business conglomerate that his grandfather had started over forty years ago with the success of a simple board game. Dexter had started proving himself when he was fourteen years old, working as the office janitor at the Kane Corporation. From there he’d moved on to the mail room, then on to being a courier. After college, he’d started at an entry-level position in the accounting department, working nights and weekends before slowly and steadily ascending to management level.

      Amos had long ago made it clear that the Kane Corporation would be his grandsons’ legacy, since he intended to leave the rest of his estate to charity. He wanted Dexter and Sam to make their way in the world, unlike their father, who had frittered away his trust fund.

      Just last week Amos had announced his intentions to retire. Only he hadn’t given any indication of who his successor would be. A fact that had made Dexter more nervous with each passing day.

      “We’re going to play Chameleon,” Amos began, referring to the career role-playing board game that had made the Kane Corporation famous.

      Sam snapped his cell phone shut and leaned forward. “What did I miss?”

      “Grandpa wants us to play Chameleon,” Dexter replied, skipping the part about jumping out of the plane.

      “Cool.” Sam looked around the cabin of the Cessna 206. “So are we playing the original version or millennium version?”

      “The real-life version,” Amos replied, pulling two small, sealed envelopes out of his coat pocket.

      “I’m not sure I understand,” Dexter said, although the sinking sensation in the pit of his stomach belied that statement. Chameleon was a board game that allowed players to take on different career roles. The path they chose to follow and the decisions they made along the way led them to either victory or defeat. Dexter and Sam had played it often when they were younger, although a fistfight usually ended the game before a winner was declared. Dexter was a stickler for following the rules, while his younger brother was always looking for a shortcut.

      “It’s simple.” Amos placed the envelopes in the center of the table. “You’ll each take on a new job for exactly one month. Each of these envelopes contains a game card listing your new occupation. Whoever can pull it off will win the game. And the company.”

      “What if we both pull it off?” Dexter asked, though he knew he had an advantage over his brother. Sam had a commitment problem, whether it was with women or with work. He tended to lose interest fast and move on to something new, although, Dexter did have to admit that Sam had stuck it out at the Kane Corporation for longer than usual. No doubt the freedom he experienced heading the creative team of product development had something to do with it.

      “In the event of a tie,” Amos explained, “I will ask each of your employers for a performance review. Whoever scores the highest will be the winner.”

      So they not only had to do the job, but do it well. Not a problem, Dexter thought to himself, since he’d been a terminal overachiever since his preschool days.

      “Wait a minute, Gramps,” Sam said, his brow furrowed. “Dex and I already have jobs at the company. Why do we have to work somewhere else?”

      Amos leaned back in his seat. “The purpose of the game is to prove how important the family business is to you. Absence makes the heart grow fonder and all that. You might even enjoy it.”

      Dexter didn’t want to work anywhere else. He’d lived and breathed the business for the last decade. Running the Kane Corporation was a natural for him. He didn’t have his brother’s charm or his parents’ social acumen, a fact made painfully clear to him as he was growing up. After a while, Dexter had quit trying to fit in with the crowd and concentrated on his intellectual skills.

      Now he was so close to achieving his dream. And certainly more qualified than Sam to take over the business. Hell, his brother would probably institute a four-day workweek and a casual dress code. It wasn’t fair. Sam had always had everything going for him. Looks. Charisma. Women. All Dexter wanted was the company.

      But to get it, he had to play a silly game.

      Dexter glanced at Sam, all the old feelings bubbling to the surface. They’d been fierce competitors since sharing the same playpen. Dexter had organized their blocks by color while Sam had cajoled their nanny into giving him the extra cookies. They hadn’t changed much since then. Dexter thrived on work, while Sam preferred playtime. But they did have one thing in common—they both wanted the family business. And their grandfather was a firm believer in winner takes all.

      “The game will end at midnight exactly one month from today,” Amos continued. “We’ll meet at my office to crown the winner. There are only three rules to follow. First, you cannot tell anyone you’re playing the game or your real occupation. Second, you cannot contact each other during the duration of the game.” He smiled. “And third, you must follow the directions of any game card you receive along the way. So expect a surprise or two in the next few weeks.”

      “Well, count me in,” Sam said. “It sounds like a blast.” He held up his envelope. “Can I open it?”

      “The sooner you do, the sooner we can start the game,” Amos replied.

      Sam ripped the seal and pulled out his game card. “Well, look at this.” He flipped the card around so Dexter could see it.

      “Salesman for Midnight Lace?” Dexter read aloud. “You have to sell ladies’ lingerie?”

      Sam grinned. “Now that’s what I call a dream job.”

      Dexter carefully slit open his envelope, then pulled out his game card. He looked at it, then blinked and read it again. This had to be some kind of joke.

      “Well,” Sam asked, leaning over to look at the game card, “what’s your new place of employment?”

      Dexter swallowed. “A male escort agency.”

      Sam grinned. “You