Terry Watkins

The Big Burn


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of hectares of jungle in the heart of the Malay peninsula, peat-soil fires similar to the fires in Indonesia. The pollutant haze and smoke spread across the entire region all the way to Hong Kong. Most of them were started in land-clearing operations by farmers. They got out of control in the heat of a dry season and just kept burning. Jungle fires have been known to burn for months and months.

      She knew that right now over a thousand fires were burning in East Kalimantan province of Indonesia alone. It seemed they would never get a handle on the fires if they couldn’t stop farmers from clearing bush for crops and companies from burning forests and jungles after logging to make way for new palm oil plantations. Between the two, the fires came every year. And now, more than a year after the horrible tsunami, and the endless battles with radical guerrilla groups, the fires were burning again.

      “You’re going to be jumping at night. The fire there is really bad because of all the debris left from last year’s tsunami.”

      “You said I was going to be trained. Trained for what? Jumping I already know.”

      “Small-arms combat.”

      He said it as if he was certain she would accept the pronouncement without hesitation. As if packing a gun and having to shoot somebody was just the course of nature…his nature, perhaps, but certainly not hers.

      “I’d rather not.”

      “You can’t go into a bad place without some preparation.”

      “You think you’re going to make a soldier out of me overnight?”

      “You’d be surprised what I can do with you in a short period of time.”

      He said it with a blank face, but she peered into those pale green eyes of his and wondered if he was fooling around with a double entendre. She decided he wasn’t the type. But then, given her condition, she doubted he was seeing anything to invite double entendres.

      “If you can stay awake, I’d like you to practice with a video game.” He pulled a laptop from a black case on the floor, opened it and started some sort of combat game. “It’s designed to teach the use of small arms in combat situations. You need this training and we don’t have a lot of time. You’ll need to play various levels of this video game until we get to Guam. Then I’ll put you through an intense course until we embark on the mission. It’s just a precaution. If things go right, we’ll never run into an unfriendly.”

      “You’re jumping in with me?”

      “Yes. You can’t go in alone. It’s too dangerous.”

      “You’re one of those guys.”

      “What guys?”

      “What are they called? Commandos? Special Ops? What are they…oh, right, Delta Force.”

      Brock concentrated on the video game, not looking at her. Immediately, she knew she’d struck a nerve. Delta Force flew under the radar screen and liked to keep it that way.

      “I’m just a soldier on a mission.”

      Bullshit, she thought. This guy runs around with no uniform, no name tag. Marines are flying him in choppers, then he commands a huge cargo plane with all those other commando-looking guys. Yeah, right, he’s just your average soldier. “And I’m a ground-pounding firefighter.”

      Brock ignored her comment and concentrated on setting up the game.

      She asked, “Is this a commercial game?”

      “Not quite. This is mine.”

      “You wrote it?”

      “Yes. Military is doing a lot of their own now. It started with the release of America’s Army in 2002. That was mostly an interactive army-recruitment ad downloaded by millions of gamers. Since then, they’ve gotten even more sophisticated.”

      For once he showed some emotion, some enthusiasm. The guy was human after all.

      “This makes better soldiers?”

      “Absolutely. Proficiency with the games increases reflex speed to situations, and eliminates thought pauses. Reaction time is everything. The percentage of targets hit has been increasing dramatically per round fired.”

      “How did you get involved in this? Were you a big game player growing up?”

      “Isn’t every kid? I was involved for a while in the Army Government Applications office in Cary, North Carolina, with a team of video-game creators and simulation specialists. I worked with guys from Red Storm Entertainment, Interactive Magic, and Timeline. Then I joined another group. This video game isn’t for public preview.”

      “And that’s what this is?”

      Brock looked as if he was going to smile, like this whole thing turned him on, and he couldn’t talk about it enough. She liked him much better like this, but it still didn’t mean she trusted the guy.

      “Yes. What you’ll be dealing with you won’t find in your local toy store or video store. This is a big inside industry now. We have a lot of support in the field from several D.C. agencies, West Point and the Special Ops center in Florida where most of the simulation and training technologies are located. They’re all heavily involved in the military-video business.”

      “They produced this game?”

      “It was created by six people. I led the project. You’re going to learn everything you need to know about operating and firing certain weapons under stress. Plus escape and evasion tactics in jungle conditions. We have games to fit just about every condition, but you’ll only need this one. What’s good about this system is I’ll coach and instruct and rerun scenarios until you get them right. It can condition your reflexes in a few hours of this kind of prep. Then some fieldwork and in about the tenth of the time that it used to take, we can have you online and operational.”

      He was so convincing that Anna decided to give the training tool a try, not that she was ready to jump into a Malaysian warzone, but the game looked interesting enough.

      Anna played war with Brock for six straight hours. She killed hundreds of people. Some of them over and over and over until she got it right. He was a very soft-spoken instructor, nothing like she expected from his demeanor.

      The only weapons Anna had ever fired before were a shotgun and a hunting rifle. Her mother, an outfitter in Colorado, was a skeet shooter and a meat hunter. Neither of those weapons was involved.

      At one point when Anna was growing tired of all the action, she asked, “Do rookie soldiers really learn how to kill another person by playing these video games?”

      “This just helps train reflexes. Gets the brain pathways set. The training’s progressive. You’ll go out and fire live ammo at shifting targets next. Each step will be faster and closer to the real thing.”

      She looked at him, trying to get a sense of reality out of him. “You really think you can teach me how to kill someone in a day? Seriously?”

      “I can get you close enough that, in a bad situation, you might just react to survive. But it’s not a given. Movies and TV shows aside, it’s very difficult to turn a civilian into someone who can kill at close range.”

      “That’s comforting.”

      “Actually, it’s true. In fact, studies have shown that soldiers have done all kinds of things to avoid just that. Most ground-combat units in World War I rarely fired their weapons. When they did, they rarely fired to kill. They fired high. Some of them died because they couldn’t make themselves kill. Most killing was done from long range. Mortars, bombs, cannon and machine guns. But we’ve discovered advancements that overcome most of the natural resistance.”

      “You consider this an advancement?”

      “In combat, yes. Not in civilization. I’m not in the business of advancing civilization. I’m in the business of trying to protect it.”

      “By uncivilized