Andrew Robson

The Times Beginner’s Guide to Bridge: All you need to play the game


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      Playing our first deal in no-trumps

      When there is no trump suit, in each round of play the highest card in the lead suit wins the trick. A player unable to follow suit cannot win the trick so must throw away a card in a different suit.

      As declarer you must plan your strategy before you play from dummy at Trick one. First count how many tricks are ‘off the top’, i.e. how many you can make before losing the lead. Note that you don’t play out these ‘top tricks’ at this stage.

      Let’s return to a previous example:

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      Between the two hands, declarer has four top spades (provided he plays his top cards in the right order) and two top hearts: a total of six. Note that he doesn’t have any top tricks in diamonds and clubs – he’ll have to lose the lead before establishing tricks in these suits. In the bidding he has contracted for 3NT (six plus three = nine tricks out of a total of 13) and he can now work out that he needs three extra tricks to win (six + three extra = nine). He has two options:

      (a) To take the six top tricks (i.e. ♠AKQJ and ♥AK) straight away, then look around for the three more he needs. (b) To focus first on generating those three extra tricks. The wisest strategy on almost all deals (and particularly no-trumps) is (b). The two strategies can be likened to a tortoise and a hare.

      Tortoise and hare

      I often equate the choice of strategies in a bridge deal to a race between a tortoise and a hare. The hare loves to get off to a flying start; cashing his top tricks straight away. The tortoise, on the other hand, is happy to lose the lead early, knowing he’ll polish up later on.

      In the example on p. 40, let’s see what happens to the hare. He cashes all his spades and hearts, then, unable to cash any more tricks, turns to diamonds. The difficulties arise because when his opponents win the lead – as they’re sure to with ♦A – they’ll go on to cash promoted low-card winners in hearts (and perhaps spades) with cards left over in their hands. Together with ♦A and ♣AK (tricks he has no choice but to lose), the hare will lose too many tricks and fail to make his contract. There’s no bonus for taking early tricks.

      The tortoise, on the other hand, wins ♥K, then focuses on establishing the three extra tricks (additional to his six top tricks) needed for his nine-trick contract. He works out that these can all be made by forcing out ♦A. At trick two, he leads ♦Q (he could equally well lead ♦10, or ♦2 to ♦K/♦J). His opponents are likely to win ♦A on this trick; if they don’t, the tortoise’s ♦Q is promoted into a trick and he leads a second diamond to force out ♦A. The beauty of flushing out ♦A early on is that the tortoise retains control of the other suits. If his opponents decide to cash ♣A and ♣K, this will promote the tortoise’s ♣Q and ♣J. More likely, they’ll lead a second heart. The tortoise then wins ♥A and has three promoted diamond winners. All he needs to do is cash his four top spades without blocking himself, to give him his nine top tricks. He plays ♠K first (highest card from the shorter length) and leads ♠3 to ♠AQJ. Nine tricks and game contract made.

      must know

      Before play commences, as declarer you should:

      • observe the very important etiquette of saying ‘Thank you partner’ as dummy tables her hand;

      • count up how many top tricks you have (i.e. tricks you can make before losing the lead);

      • work out how many extra tricks you need;

      • go for those extra tricks as soon as possible. We have learnt two methods so far: (a) by force (flushing out opposing higher cards), and (b) by length (exhausting the opponents of their cards in a suit, enabling you to make tricks with cards you have left over).

      Defending

      You didn’t win the bidding and are defending. Here are some strategies you should adopt:

      Opening lead

      The opening lead is unique. It’s the only card you as defenders play without sight of dummy’s hand, as the lead card is always played by the player on declarer’s left before dummy tables her cards. Because the opening lead is a bit like a stab in the dark, you should stick to tried-and-tested ploys. Much depends on whether you’re defending against a trump or no-trump contract.

       Defending against no-trumps

      Against no-trumps, you should focus on length. If you can exhaust declarer and dummy of their cards in your longest suit, you’ll have small cards left over and these will be length winners. Your opening lead should therefore be a low card from your longest suit, or from your partner’s if she has bid.

       Defending against trumps

      The length strategy is far less powerful against a trump contract as declarer will simply trump you when he’s run out of cards in the lead suit. At the other end of the spectrum, leading a singleton (in a ‘side suit’, i.e. not trumps) is a powerful ploy. You can void yourself (run out of cards in the suit) in the hope that the suit will be played again and you can trump.

      More common than the singleton is the ‘top-of-a-sequence’ lead: when defending against a trump contract, and you hold two or more high cards in a sequence (known as ‘touching’ high cards), lead with the top card in the sequence. For example, if you hold the ace and king in a suit, then it’s standard practice to lead with the ace; if you hold the king and queen, then lead the king; if you hold the queen and jack, lead the queen; if you hold the jack and ten, lead the jack; or lead the ten if you hold ten and nine. Thus, if you lead with the king and hold the queen, this puts you in a win-win position: your partner may hold the ace, in which case your king will win the trick; and even if the declarer or dummy takes the king with the ace you’ll have promoted your queen into a second-round winner.

      Useful tip

      You defend half of all contracts, and only declare a quarter of them, so learn to love defence – it’s a wonderful co-operative challenge.

      After the lead

      As you begin bridge, you’ll probably find defending to be the toughest part of the game. Your instinct may well be to throw down an ace or two, grabbing tricks quickly. This wasn’t the right strategy for the declarer (remember the hare), and nor is it the right strategy for defence. An ace is meant to catch a king, and not two low cards, as it is sure to do if you use it hastily.

      Here are three of the most important factors to bear in mind when defending:

      Trick target

      Never lose sight of how many tricks you need to defeat the contract and stop your opponents scoring points towards a game (see pp. 221–2).

      Observe dummy

      Look for dummy’s weakest suit – e.g. one with three small cards.

      Partner

      Work out what kind of hand your partner holds: did she bid? What did she lead? Why did she lead what she led?

      To remember this, ‘TOP’ stands for ‘Trick target’, ‘Observe dummy’ and ‘Partner’.

      want to know more?

      • The system of bidding assumed in this book is the English Standard ‘Acol’, the most prevalent in Britain. For more on different bidding systems, see p. 231.

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