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THE WONDERFUL WIZARD OF OZ – Complete 16 Book Collection (Fantasy Classics Series)


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said the voice, “you must rub these leaves upon the soles of all your feet, and then you will be able to walk upon the water without sinking below the surface. It is a secret the bears do not know, and we people of Voe usually walk upon the water when we travel, and so escape our enemies.”

      “Thank you!” cried the Wizard, joyfully, and at once rubbed a leaf upon the soles of Dorothy’s shoes and then upon his own. The girl took a leaf and rubbed it upon the kitten’s paws, and the rest of the plant was handed to Zeb, who, after applying it to his own feet, carefully rubbed it upon all four of Jim’s hoofs and then upon the tires of the buggy-wheels. He had nearly finished this last task when a low growling was suddenly heard and the horse began to jump around and kick viciously with his heels.

      “Quick! To the water or you are lost!” cried their unseen friend, and without hesitation the Wizard drew the buggy down the bank and out upon the broad river, for Dorothy was still seated in it with Eureka in her arms. They did not sink at all, owing to the virtues of the strange plant they had used, and when the buggy was in the middle of the stream the Wizard returned to the bank to assist Zeb and Jim.

      The horse was plunging madly about, and two or three deep gashes appeared upon its flanks, from which the blood flowed freely.

      “Run for the river!” shouted the Wizard, and Jim quickly freed himself from his unseen tormenters by a few vicious kicks and then obeyed. As soon as he trotted out upon the surface of the river he found himself safe from pursuit, and Zeb was already running across the water toward Dorothy.

      As the little Wizard turned to follow them he felt a hot breath against his cheek and heard a low, fierce growl. At once he began stabbing at the air with his sword, and he knew that he had struck some substance because when he drew back the blade it was dripping with blood. The third time that he thrust out the weapon there was a loud roar and a fall, and suddenly at his feet appeared the form of a great red bear, which was nearly as big as the horse and much stronger and fiercer. The beast was quite dead from the sword thrusts, and after a glance at its terrible claws and sharp teeth the little man turned in a panic and rushed out upon the water, for other menacing growls told him more bears were near.

      On the river, however, the adventurers seemed to be perfectly safe. Dorothy and the buggy had floated slowly down stream with the current of the water, and the others made haste to join her. The Wizard opened his satchel and got out some sticking-plaster with which he mended the cuts Jim had received from the claws of the bears.

      “I think we’d better stick to the river, after this,” said Dorothy. “If our unknown friend hadn’t warned us, and told us what to do, we would all be dead by this time.”

      “That is true,” agreed the Wizard, “and as the river seems to be flowing in the direction of the Pyramid Mountain it will be the easiest way for us to travel.”

      Zeb hitched Jim to the buggy again, and the horse trotted along and drew them rapidly over the smooth water. The kitten was at first dreadfully afraid of getting wet, but Dorothy let her down and soon Eureka was frisking along beside the buggy without being scared a bit. Once a little fish swam too near the surface, and the kitten grabbed it in her mouth and ate it up as quick as a wink; but Dorothy cautioned her to be careful what she ate in this valley of enchantments, and no more fishes were careless enough to swim within reach.

      After a journey of several hours they came to a point where the river curved, and they found they must cross a mile or so of the Valley before they came to the Pyramid Mountain. There were few houses in this part, and few orchards or flowers; so our friends feared they might encounter more of the savage bears, which they had learned to dread with all their hearts.

      “You’ll have to make a dash, Jim,” said the Wizard, “and run as fast as you can go.”

      “All right,” answered the horse; “I’ll do my best. But you must remember I’m old, and my dashing days are past and gone.”

      All three got into the buggy and Zeb picked up the reins, though Jim needed no guidance of any sort. The horse was still smarting from the sharp claws of the invisible bears, and as soon as he was on land and headed toward the mountain the thought that more of those fearsome creatures might be near acted as a spur and sent him galloping along in a way that made Dorothy catch her breath.

      Then Zeb, in a spirit of mischief, uttered a growl like that of the bears, and Jim pricked up his ears and fairly flew. His boney legs moved so fast they could scarcely be seen, and the Wizard clung fast to the seat and yelled “Whoa!” at the top of his voice.

      “I—I’m ‘fraid he’s—he’s running away!” gasped Dorothy.

      “I KNOW he is,” said Zeb; “but no bear can catch him if he keeps up that gait—and the harness or the buggy don’t break.”

      Jim did not make a mile a minute; but almost before they were aware of it he drew up at the foot of the mountain, so suddenly that the Wizard and Zeb both sailed over the dashboard and landed in the soft grass—where they rolled over several times before they stopped. Dorothy nearly went with them, but she was holding fast to the iron rail of the seat, and that saved her. She squeezed the kitten, though, until it screeched; and then the old cab-horse made several curious sounds that led the little girl to suspect he was laughing at them all.

      10. The Braided Man of Pyramid Mountain

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      The mountain before them was shaped like a cone and was so tall that its point was lost in the clouds. Directly facing the place where Jim had stopped was an arched opening leading to a broad stairway. The stairs were cut in the rock inside the mountain, and they were broad and not very steep, because they circled around like a corkscrew, and at the arched opening where the flight began the circle was quite big. At the foot of the stairs was a sign reading:

      WARNING. These steps lead to the Land of the Gargoyles. DANGER! KEEP OUT.

      “I wonder how Jim is ever going to draw the buggy up so many stairs,” said Dorothy, gravely.

      “No trouble at all,” declared the horse, with a contemptuous neigh. “Still, I don’t care to drag any passengers. You’ll all have to walk.”

      “Suppose the stairs get steeper?” suggested Zeb, doubtfully.

      “Then you’ll have to boost the buggy-wheels, that’s all,” answered Jim.

      “We’ll try it, anyway,” said the Wizard. “It’s the only way to get out of the Valley of Voe.”

      So they began to ascend the stairs, Dorothy and the Wizard first, Jim next, drawing the buggy, and then Zeb to watch that nothing happened to the harness.

      The light was dim, and soon they mounted into total darkness, so that the Wizard was obliged to get out his lanterns to light the way. But this enabled them to proceed steadily until they came to a landing where there was a rift in the side of the mountain that let in both light and air. Looking through this opening they could see the Valley of Voe lying far below them, the cottages seeming like toy houses from that distance.

      After resting a few moments they resumed their climb, and still the stairs were broad and low enough for Jim to draw the buggy easily after him. The old horse panted a little, and had to stop often to get his breath. At such times they were all glad to wait for him, for continually climbing up stairs is sure to make one’s legs ache.

      They wound about, always going upward, for some time. The lights from the lanterns dimly showed the way, but it was a gloomy journey, and they were pleased when a broad streak of light ahead assured them they were coming to a second landing.

      Here one side of the mountain had a great hole in it, like the mouth of a cavern, and the stairs stopped at the near edge of the floor and commenced ascending again at the opposite edge.

      The opening in the mountain was on the side opposite to the Valley of Voe, and our travellers looked out upon a strange scene. Below