L. Frank Baum

Oz, the Complete Paperback Collection


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well," said Ozma, more cheerfully. "Let us be friends, and talk this over in a friendly manner."

      "To be sure," agreed the King, his eyes twinkling merrily.

      "I am very anxious," she continued, "to liberate the Queen of Ev and her children who are now ornaments and bric-a-brac in your Majesty's palace, and to restore them to their people. Tell me, sir, how this may be accomplished."

      The king remained thoughtful for a moment, after which he asked:

      "Are you willing to take a few chances and risks yourself, in order to set free the people of Ev?"

      "Yes, indeed!" answered Ozma, eagerly.

      "Then," said the Nome King, "I will make you this offer: You shall go alone and unattended into my palace and examine carefully all that the rooms contain. Then you shall have permission to touch eleven different objects, pronouncing at the time the word 'Ev,' and if any one of them, or more than one, proves to be the transformation of the Queen of Ev or any of her ten children, then they will instantly be restored to their true forms and may leave my palace and my kingdom in your company, without any objection whatever. It is possible for you, in this way, to free the entire eleven; but if you do not guess all the objects correctly, and some of the slaves remain transformed, then each one of your friends and followers may, in turn, enter the palace and have the same privileges I grant you."

      "Oh, thank you! thank you for this kind offer!" said Ozma, eagerly.

      "I make but one condition," added the Nome King, his eyes twinkling.

      "What is it?" she enquired.

      "If none of the eleven objects you touch proves to be the transformation of any of the royal family of Ev, then, instead of freeing them, you will yourself become enchanted, and transformed into an article of bric-a-brac or an ornament. This is only fair and just, and is the risk you declared you were willing to take."

      Chapter Twelve

      The Eleven Guesses

      Hearing this condition imposed by the Nome King, Ozma became silent and thoughtful, and all her friends looked at her uneasily.

      "Don't you do it!" exclaimed Dorothy. "If you guess wrong, you will be enslaved yourself."

      "But I shall have eleven guesses," answered Ozma. "Surely I ought to guess one object in eleven correctly; and, if I do, I shall rescue one of the royal family and be safe myself. Then the rest of you may attempt it, and soon we shall free all those who are enslaved."

      "What if we fail?" enquired the Scarecrow. "I'd look nice as a piece of bric-a-brac, wouldn't I?"

      "We must not fail!" cried Ozma, courageously. "Having come all this distance to free these poor people, it would be weak and cowardly in us to abandon the adventure. Therefore I will accept the Nome King's offer, and go at once into the royal palace."

      "Come along, then, my dear," said the King, climbing down from his throne with some difficulty, because he was so fat; "I'll show you the way."

      He approached a wall of the cave and waved his hand. Instantly an opening appeared, through which Ozma, after a smiling farewell to her friends, boldly passed.

      She found herself in a splendid hall that was more beautiful and grand than anything she had ever beheld. The ceilings were composed of great arches that rose far above her head, and all the walls and floors were of polished marble exquisitely tinted in many colors. Thick velvet carpets were on the floor and heavy silken draperies covered the arches leading to the various rooms of the palace. The furniture was made of rare old woods richly carved and covered with delicate satins, and the entire palace was lighted by a mysterious rosy glow that seemed to come from no particular place but flooded each apartment with its soft and pleasing radiance.

      Ozma passed from one room to another, greatly delighted by all she saw. The lovely palace had no other occupant, for the Nome King had left her at the entrance, which closed behind her, and in all the magnificent rooms there appeared to be no other person.

      Upon the mantels, and on many shelves and brackets and tables, were clustered ornaments of every description, seemingly made out of all sorts of metals, glass, china, stones and marbles. There were vases, and figures of men and animals, and graven platters and bowls, and mosaics of precious gems, and many other things. Pictures, too, were on the walls, and the underground palace was quite a museum of rare and curious and costly objects.

      After her first hasty examination of the rooms Ozma began to wonder which of all the numerous ornaments they contained were the transformations of the royal family of Ev. There was nothing to guide her, for everything seemed without a spark of life. So she must guess blindly; and for the first time the girl came to realize how dangerous was her task, and how likely she was to lose her own freedom in striving to free others from the bondage of the Nome King. No wonder the cunning monarch laughed good naturedly with his visitors, when he knew how easily they might be entrapped.

      But Ozma, having undertaken the venture, would not abandon it. She looked at a silver candelabra that had ten branches, and thought: "This may be the Queen of Ev and her ten children." So she touched it and uttered aloud the word "Ev," as the Nome King had instructed her to do when she guessed. But the candelabra remained as it was before.

      Then she wandered into another room and touched a china lamb, thinking it might be one of the children she sought. But again she was unsuccessful. Three guesses; four guesses; five, six, seven, eight, nine and ten she made, and still not one of them was right!

      The girl shivered a little and grew pale even under the rosy light; for now but one guess remained, and her own fate depended upon the result.

      She resolved not to be hasty, and strolled through all the rooms once more, gazing earnestly upon the various ornaments and trying to decide which she would touch. Finally, in despair, she decided to leave it entirely to chance. She faced the doorway of a room, shut her eyes tightly, and then, thrusting aside the heavy draperies, she advanced blindly with her right arm outstretched before her.

      Slowly, softly she crept forward until her hand came in contact with an object upon a small round table. She did not know what it was, but in a low voice she pronounced the word "Ev."

      The rooms were quite empty of life after that. The Nome King had gained a new ornament. For upon the edge of the table rested a pretty grasshopper, that seemed to have been formed from a single emerald. It was all that remained of Ozma of Oz.

      In the throne room just beyond the palace the Nome King suddenly looked up and smiled.

      "Next!" he said, in his pleasant voice.

      Dorothy, the Scarecrow, and the Tin Woodman, who had been sitting in anxious silence, each gave a start of dismay and stared into one another's eyes.

      "Has she failed?" asked Tiktok.

      "So it seems," answered the little monarch, cheerfully. "But that is no reason one of you should not succeed. The next may have twelve guesses, instead of eleven, for there are now twelve persons transformed into ornaments. Well, well! Which of you goes next?"

      "I'll go," said Dorothy.

      "Not so," replied the Tin Woodman. "As commander of Ozma's army, it is my privilege to follow her and attempt her rescue."

      "Away you go, then," said the Scarecrow. "But be careful, old friend."

      "I will," promised the Tin Woodman; and then he followed the Nome King to the entrance to the palace and the rock closed behind him.

      Chapter Thirteen

      The Nome King Laughs

      In a moment the King returned to his throne and relighted his pipe, and the rest of the little band of adventurers settled themselves for another long wait. They were greatly disheartened by the failure of their girl Ruler, and the knowledge that she was now an ornament in the Nome King's palace—a dreadful, creepy place in