synopsis of OpenStack cloud. Next, Edge topologies and computing technologies will be presented. It will be shown that the maximum value from an IoT or wearable technology project can only be gained from an optimal combination of cloud and edge computing, and not by a cloud‐only architecture.
Chapter 8 examines security goals that every designer should aim to achieve. Next, an overview of the most important security challenges, threats, attacks, and vulnerabilities faced by IoT and wearable devices is provided. Finally, a list of security design consideration and best practices and ideas that have historically worked are discussed.
Chapter 9 first addresses the privacy issues and concerns arising from IoT and Wearable Technology, including those related to health data and data collected from children. The chapter next turns to safety and health issues then discusses the social and psychological impacts of these technologies. Finally, this chapter examines regulatory actions in the United States performed by the federal government, including the Federal Trade Commission (FTC), National Telecommunications & Information Administration (NTIA), as well as the ones performed by the private sector practicing self‐regulation within the industry. As a means of comparison, this chapter next discusses the regulatory actions taken by the European Union.
Finally, the aim of Chapter 10 is to apply the knowledge learned in previous chapters to design two complete IoT and Wearable Technology products from scratch. This chapter will take the reader from concept and engineering requirements through breadboarding, microcontroller coding, PCB design, PCB printing, surface mount considerations all the way to a finished product.
Haider Raad, Ph.D.
Xavier University, USA
Acknowledgment
The author would like to thank Scott Tattersall and Mustafa Kamoona for their efforts in co‐authoring Chapter 10 of this book. He also would like to thank Colin Terry for his help in developing the book's solution manual, and all the book's reviewers for their constructive feedback.
1 Introduction and Historical Background
1.1 Introduction
We live in a connected world where billions of computers, tablets, smartphones, buildings, wearable gadgets, medical devices, gaming consoles, and other smart items are constantly acquiring, processing, and delivering information. In the midst of this, the topics of Internet of Things (IoT) and wearable technology have begun to enjoy tremendous popularity thanks to the rapid advancements in digital systems, communication and information technologies, and innovative manufacturing and packaging techniques.
IoT and wearable devices have managed to swiftly gain a notable position in the consumer electronics market and are now making their way to become the new go‐to technologies to address the needs of many industries. For instance, the retail industry has begun to use innovative inventory tracking and theft prevention devices based on IoT. The smart tag system enables self‐checkout and allows business owners to track and manage their inventory in real time. The construction and mining sectors are increasingly investing in the use of wearable devices for hazard and health management by monitoring the environmental quality, detecing of approaching hazards, and assessing the physiological parameters of workers. IoT‐based solutions are already being utilized in agriculture. Such systems are used to evaluate field variables such as soil condition, atmospheric parameters, and biological signals from plants and animals. They are also used to analyze and control variables such as temperature, PH levels, humidity, and vibrations, while being transported. Moreover, wearables are emerging as a solution to make healthcare accessible in remote areas (i.e. telemedicine). A plethora of wearable devices is already being used by medical professionals to aggregate physiological, behavioral, and biochemical data for diagnosing, treating, and managing chronic diseases.
IoT and wearable technology are all about enabling connectivity among humans and objects and unobtrusively delivering information and services to the right person at the right time. Their potential benefits are virtually limitless, and their applications are radically changing the way we live and are opening new opportunities for growth and innovation. This is just the tip of a massive iceberg.
This chapter presents a general overview and characteristics of IoT and wearable technology followed by a historical background; and finally, challenges that face these technologies are discussed.
1.1.1 IoT and Wearables Market Size
With around 18 billion devices connected to the Internet as of 2018, Cisco Systems predicts that this number will reach 50 billion by 2020. A recent report by the United Kingdom government speculates that this number could be even higher, in the range of 100 billion “things” connected.
A recent market analysis reports that the combined markets of IoT and wearables will grow to about $520 billion in 2021, compared to $235 billion spent in 2017. Another report indicated that the global shipments of wearables reached 49.6 million units in 2019, 55.2% up from 2018, with smart watches and wristbands continuing to dominate the wearables landscape, accounting for 63.2% of all devices shipped in that year. It is anticipated that the global wearables market share will exceed $51.50 billion by 2022.
What these numbers mean is that IoT and wearables will primarily shift the way people and businesses interact with their surroundings. Management and monitoring smart objects and systems using real‐time connectivity will enable an entirely new level of data‐driven decision making. This in turn will yield to optimized processes and deliver new services that save time and money for both people and enterprises.
1.1.2 The World of IoT and Wearables
The capability of IoT and wearable devices to communicate, process, and exchange information is the basis of their operation dynamics. These devices encompass a wide range of electronic components, sensors, actuators, computing technologies, in addition to communication and information protocols. Such technologies and protocols include but are not limited to wireless sensor networks, edge and cloud computing, big data analytics, embedded systems, security architectures, web services, and semantic search engines. However, this is also true for several other existing devices and technologies, so what makes them different?
1.1.2.1 What Is an IoT Device?
We have been connecting devices and “things” to the Internet and other networks for decades. Technologies such as automated teller machine (ATM), wireless sensor networks (WSN), machine to machine (M2M), and other connected devices are not new at all. However, this does not mean by definition that all these systems and devices are part of what we know today as the IoT. In other words, not all connected devices are IoT devices; however, all IoT devices are connected devices. Furthermore, in IoT we use the Internet Protocol (IP), IPv6,1 in particular. Hence, we only pronounce the word Internet of Things when “things” are uniquely addressable.
There are many IoT definitions, and there isn't a universal one. It depends from which angle it is being looked at: Technology angle, application angle, or the industry angle.
However, from a general perspective IoT could be defined as the interconnection of devices with embedded sensing, actuating, and communication capabilities. Data in IoT are collected, processed, coordinated, and communicated through embedded electronics, firmware, and communication technologies, protocols, and platforms.
1.1.2.2 Characteristics of IoT Systems
We can also define