Patrik Wikström

The Music Industry


Скачать книгу

number of technological innovations related to this third period of change has literally exploded: Bandcamp, Amie Street, iTunes, YouTube, SpiralFrog, Qtrax, SoundCloud, last. fm, LimeWire, MySpace, Guvera, MOG, Rhapsody, Pandora, Spotify, Shazam, WiMP, QQ Music, rdio, are only a few out of an overwhelming number of music technology brands that have been part of this disruptive era for a brief, or in some cases an extended period of time. Although many of these initiatives may be relevant as markers of the new music industry dynamics, this book does not analyse the details of any such specific venture, technology or innovation. My ambition is rather to stay above the level of these ‘technological ripples’ and try to discern the long-term patterns that are created by the innovations in aggregate.

      While I recognize the idiosyncratic nature of these and other national music markets, most mature music markets are still dominated by the same small set of large multinational organizations. These international economic structures allow innovations, practices, people and routines to flow easily across national borders. For that reason, I argue that the findings presented in this volume based on research in the aforementioned countries are transferable to other music markets, at least to those mature music markets in countries that are members of the OECD.

      This is the third edition of this book. Throughout all three editions the book analyses the ongoing digital transformation of the music industry. I argue that this increasingly Cloud-based industry is characterized by high connectivity and little control; music provided as a service; and increased amateur creativity. The third edition captures how the recorded music industry in the early 2020s is dominated by access-based music platforms and analyses novel ways for promotion and music discovery via these platforms. Chapters 2, 3 and 5 have been essentially rewritten to provide a clearer historical context for the evolution of the Cloud-based music economy; how access-based music platforms transform the interaction between music and the media; and how these platforms continue to mould music fans’ social and creative listening practices.

      In the second chapter, I turn the attention to the inner workings of the music industry. It is important to understand the traditional music industry in order to recognize the significance of the change that has created the twenty-first-century music economy. I use well-established models to explain and discuss the music industry and its three sub-sectors: recorded music, music publishing and live music. I give an account of the history of the twentieth-century music industry and present some of the organizations that are currently dominating the different industry sectors.

      After having introduced and contextualized the music industry, I use the next three chapters to analyse different aspects of the transformation of the industry. In Chapter 3, I analyse the relationship between recorded music, media and audiences. I start out by presenting a model of this relationship used to support an analysis of the changes in the media environment. I focus on how the increased connectivity of the audience–music firm network shapes the digital music economy and I introduce concepts such as ‘audience fragmentation’ and ‘option value blurring’. This part of the analysis is particularly focused on the recorded music sector and the music-licensing sector. In the area of music-licensing, I examine the changing roles of music publishing and the music publisher in the digital music industry dynamics. In the area of the recorded music sector, I focus on a range of online music business model innovations and how they have emerged over the decades. I examine the models’ viability (or lack thereof) in the light of the shifting levels of connectivity and control.

      In Chapter 5, I focus on the role of music fans, and how this changing role touches every aspect of the digital music economy, including distribution, promotion, production, funding and talent development. I examine how fans’ desire to listen to music, use music and express themselves through music is sometimes in conflict with copyright legislation.

      Finally, I take the discussion into the future and reflect on how the trends of today will shape the music economy of tomorrow.

      1 1. Ghosts I–IV reached the number 2 spot on Amazon’s list of top sellers, 29 April 2008.

      2 2. It was in 1999 when Shawn Fanning, at the time a student at Northeastern University in Boston, MA, USA, developed the Napster software.

      3 3. Cf. Bill Gates’s vision of ‘friction-free distribution’ and ‘friction-free capitalism’ (Gates 1995).

      Конец ознакомительного