Each workflow can be considered as a bundle of workspaces, with the workspace tabs along the top of the Blender window arranged in the basic order you would go through for that workflow from start to finish. Blender’s default behavior is to launch with the General workflow and put you in the Layout workspace, because layout is one of the first steps in a general 3D animation process.
Creating a new workspace
To create a new workspace, left-click the plus tab at the end of the series of workspace tabs and choose the workspace that most closely matches the screen layout you want to work within. From here, you can make the changes to create your own custom workspace layout (like renaming it!). For example, you may want to create a 2D painting workspace or a multi-monitor workspace with a separate window for each of your monitors.
1 Start a new Blender session in the 2D Animation workflow by choosing File ⇒ New ⇒ 2D Animation.
2 Choose File ⇒ Defaults ⇒ Save Startup File to set this workflow as your default work environment the first time you launch Blender.
Customizing the Blender environment
You can use this same method, outlined in the previous section, if you’ve fully customized your Blender environment to something completely different from any of the default workflows. When you use the Save Startup File feature, Blender saves your current settings, workspaces, and even 3D scenes to a special .blend
file called startup.blend
that gets loaded each time Blender starts. So any models you have in the 3D Viewport and any changes you make to other workspaces are saved, too. Fortunately, if you’ve made a mistake, you can always return to the default setup by choosing File ⇒ Load Factory Settings and re-create your custom layouts from there.
startup.blend
file is fine for setting up custom workspaces, but it has no influence on changes you make in Preferences (such as custom hotkeys or themes). Those kinds of changes are automatically stored separately when you make them. Your startup file doesn’t have any effect on changes made in Preferences (see the next section for more on configuring your preferences in Blender). This way, you can store custom workspaces without overwriting more important settings like keymaps and preferred add-ons.
Right-click in the header area and toggle Header ⇒ Show Menus.The menus are collapsed into a single button with an icon consisting of three lines, sometimes called a hamburger menu. This frees up a little bit of space, but on smaller monitors, it may not be enough.
Hover your mouse cursor over the header region and scroll your mouse wheel.If any parts of the header are obscured, you can scroll them in and out of view.
Middle-click the header and drag your mouse left and right.The contents of the header move left and right so that you can bring those obscured buttons into view. I personally like this approach because it feels more direct.
Setting user preferences
blenderbasics.com
) for setting some of the most useful and relevant options in the Preferences editor. For specific details on every single button, see the online documentation available at https://docs.blender.org/manual
.
Of course, the first question is, “Where exactly are the controls for user preferences?” Well, the Preferences editor is just like any other editor in Blender and can, therefore, appear in any area you want it to by using the Editor Type menu in the header region of any editor. (For more information, see the section “Looking at Editor Types,” earlier in this chapter.) Of course, you can also choose Edit ⇒ Preferences, and Blender creates a new window just for the Preferences editor. Although creating a separate window is a bit of a violation of Blenders non-overlapping philosophy, it is sometimes nicer because you don’t have to replace or split any of your existing areas to get a Preferences editor. Also, it’s unlikely that you’ll be modifying your preferences frequently while working on a Blender project, so the chances are low that this overlapping window will get in your way.