Zhuming Bi

Computer Aided Design and Manufacturing


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D. (2014). Cloud‐based design and manufacturing: a network perspective. PhD thesis. Georgia Institute of Technology. https://smartech.gatech.edu/bitstream/handle/1853/53029/WU-DISSERTATION-2014.pdf.

      49 Wu, D., Rosen, D.W., Wang, L., and Schaefer, D. (2015). Cloud‐based design and manufacturing: a new paradigm in digital manufacturing and design innovation. Computer Aided Design 59: 1–14.

Part I Computer Aided Design (CAD)

      2.1 Introduction

      For centuries, geometry has played its crucial role in the development of many scientific and engineering disciplines such as astronomy, geodesy, mechanics, ballistics, civil and mechanical engineering, ship building, and architecture. The importance of the study on geometry has been shown in this century in automobile and aircraft manufacturing. Since geometry is primarily visual, geometry becomes a unique and particularly exciting branch of mathematics. Geometry became a branch of mathematics at the end of the nineteenth century; however, great designs in the history were always inspired by observation and intuition on geometric shapes (Gallier 2008). Geometric modelling is a branch of applied mathematics and computational geometry; it studies the methods and the algorithms for the mathematical representation of geometries and shapes. Geometric modelling serves for the visualization of objects and lays the foundation for computer graphics, which is the construction of models of scenes from the physical world and their visualization as images.

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      Geometry relates to the properties and relations of basic geometric elements such as points, lines, surfaces, solids, and higher dimensional analogues.

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      Geometry includes the relations of these geometric elements. These relations can be spatial or topological. To represent spatial relations of geometric elements, some references have to be established, and common references can be points, axes, planes, and coordinate systems. To represent topological relations, one has to be familiar with some common logical operations such as union, subtraction, and intersection.

      2.2.1 Coordinate Systems

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      A Cartesian CS consists of three axes that are mutually perpendicular to each other. A position in the Cartesian CS is defined by its distances to the origin (x, y, z) projected on three axes (X, Y, Z). A cylindrical CS consists of two linear axes (X and Z) and one rotational axis. Correspondingly, a position in the cylindrical CS is defined by two scalar variables and one angular variable, i.e. (r, θ, z). A spherical CS consists of two rotational axes and one translational axis. The position of a point in the spherical CS is specified by three variables: the radial distance (R) of that point from a fixed origin, its polar angle (α) measured from a fixed zenith direction, and the azimuth angle (β) of its orthogonal projection on a reference plane that passes through the origin and is orthogonal to the zenith, measured from a fixed reference direction on that plane, (R, α, β).