Bruce Lee

Bruce Lee Jeet Kune Do


Скачать книгу

still the kick and the blow.

      Aggressive defense

      The leading right shin/knee stop kick

      When your opponent attacks you, he has to come to you, and his action of coming toward you offers you to apply the theory of attack given in the previous section, that of using the longest against the closest. When your opponent advances toward you, he presents to you his “advanced target” of his shin and knee. Before his attack is halfway through, you can stop kick him and check his attack.

Image

      Figure 1. A and B facing each other.

Image

      Figure 2. Awareness is most important in the success of any stop hit or kick, though the stop kick is easier, allowing the defender more time due to the longer kicking distance between him and his opponent. The second A is aware of B's initial onslaught, A immediately shoots out his shin/knee stop kick while arching back for power and safety distance.

      The side kick

      The longest of all kicks, this side rear kick can be a strong defensive weapon, especially against all-hand attacks, round-house kicking, or rear leg attack of the opponent.

      The hook kick

      A good counter kick, especially against hand attacks.

      The finger jab

      Using footwork

      Additional aggressive defense factors that all martial artists should consider

      The inside high parry

      The outside high parry

      The inside low parry

      The outside low parry

      The element of offensive defense

      Jeet kune do (JKD) signifies offensive defense.

      Every attacker must have within himself a touch of the gambler. Never attack halfheartedly—penetrate in, concern yourself only with the correct and most determined execution of your offense.

      Offensive defense pointers

      1. Use the longest (weapon) against the closest (target).

      2. Use leg first in attack, then having bridged the gap, use the hands.

      3. Make indirect attack out of them, feint head first if hitting low (this is not always the rule)—do not set pattern which will allow your opponent to time you.

      [By defense, every means of frustrating and punishing one’s opponent’s lead.]

      Does not necessarily mean the attacking man will land the kick or blow.

      The successful avoidance of a blow presents on most occasions the opportunity for a counterattack.

      Best defense is not to let the attack get started, to keep the opponent continually on the defensive.

Image

      Aggressive defense—each defensive move must be accompanied by a counterattack or be followed immediately by a counterattack.

      Gung fu is not primarily defensive but indicates that knowledge of this art results in a person being able to defend himself.

      It doesn’t mean trading punches, nothing so crude.

      Principles

      Parry as late as you dare.

      Weapons and targets

      There is only one basic principle of self-defense: You must apply the most effective weapon as soon as possible to the most vulnerable point of your enemy. You’ll find in this note diagrams showing the most effective weapons given to you by nature and the most vulnerable points of the body.

Image

      A jeet kune do weapons arsenal

      JKD kicks from a right stance:

      Side kick

      1. Downward side kick (shin/knee and thigh)

      • Right simple side kick to knee/shin

      • Right simple side kick to thigh or rib

Image

      Parallel side kick (ribs, stomach, kidneys)

      • Right simple side kick to head

      • Angle in high side kick (to left stance)

      • Angle in low side kick (to left stance)

Image

      Upward side kick (solar plexus, head)

      • Reverse left side kick

      • Leaping side kick

      • Jumping side kick

      • Slide in dropping side kick

      • Step-back side kick

Image

      Leading straight kick

      • Right high straight

      • Right medium straight

      • Right low straight

      • Right angle in (to left stance)

Image

      JKD groin kick

      Right rising kick (knee and/or wrist)

      Step-back straight kick

Image Image

      Hook kick

      1. Right simple high hook

      2. Right simple medium hook

      3. Right simple low hook 4. Reverse left high hook

      5. Reverse left medium hook

      6. Reverse left low hook

      7. Right one-two hook

      8. Reverse left one-two hook

      9. Jumping hook

      10. Step-back hook

      11. Double leading hook

      12. Three foot sweeps

Image

      Spinning back kick

      1. Left simple spinning back kick high

      2. Left simple spinning back kick low

      3. Left simple spinning back kick medium.

      4. Jumping reverse spinning back kick

      5. Step-back spinning back kick

Image

      Heel kick (stiff-legged or bent)

      1. Right simple high heel kick

      2. Right simple medium heel kick

      3. Right simple low heel kick

      4. Right one-two heel kick

      5. Reverse left one-two heel kick (to left stancer)