He also may be inclined to miss.
Tactics to use against hand/hair-immobilization attack (HIA)
At first sight, the answer appears to be to deceive his attempt and stop hit him, or to attack during his preparation, but it is unlikely that all his attacks on the hand will be deceived, and his heaviness, coupled with the numerous hand deceptions which have to be made, will finally tire one’s hand. It is wiser, against such an adversary, to spar with absence of touch; that is to say, by adopting a low front leading hand, where he will find difficulty in making contact.
Additional notes on the feint (PIA)
Never pause on a feint—a feint should always be followed up.
Feints with a short lunge are also very useful to keep an aggressive at bay. Sometimes the opponent can be caught off his guard and unprepared by such feints; one can immediately follow up.
We must not allow our hand to be found while feinting. If we do, it must be intentionally and because we are hoping to score with another tactic.
Counter-time
Counter-time is the answer for an opponent who continually attacks into one’s attack—a quick leaning forward of body, or a false attack.
Striking
It should be focused clearly and distinctly, and have the penetration ability to strike from any angle and from any distance—develop a sense of focus that will enable you to control and direct it.
Stance
The stance is slightly shorter in order to keep the leading foot and leg out of range of a sudden low kick—also, use small and rapid steps for gaining and breaking ground.
The on-guard position
1. Short stance for mobility—on balls of feet
2. Front hand slightly lowered with center low line protected—ready
The distance is governed by the amount of target to be protected and the parts of the body which are most easily within the adversary’s reach.
The practitioner must be made to advance or retire before, while, or after the strike or kick at which he is working has been executed.
Two counter-offensive actions—stop hit and time hit
—to make the adversary respect his distance.
Stop hit
Counter defense/offense against an opponent who attacks wildly, with insufficient care to covering, or who comes too close.
To take advantage of faulty execution or overconfidence.
The stop hit oftentimes necessitates a step forward in order to land ahead. It is advisable at least to lean forward as if to meet the attacker.
The time hit
1. The final line in which the attack is delivered must be anticipated.
2. The executant must be covered.
3. The timing of the stroke must be perfect.
The time thrust
A time thrust is a simple attack made against the adversary at the same time that he is making an attack; closing the line where he intends to finish his attack with the same hand or with a supplementary guard accompanying.
The time thrust is a simple straight or disengage attack made against the attacker, closing the line which he intends to finish his attack.
The stop thrust
The stop thrust is usually made by straight thrust or disengage. It can be made safer by shifting the body out of line to evade the original, or the continuation of the original, attack. Stepping to the side or ducking under the opponent’s attack are two such possibilities.
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