Scorecard on the second next page of the Self-Assessment.
Your completed Game As A Service Scorecard will give you a clear presentation of which Game As A Service areas need attention.
Game As A Service
Scorecard Example
Example of how the finalized Scorecard can look like:
Game As A Service
Scorecard
Your Scores:
BEGINNING OF THE
SELF-ASSESSMENT:
Table of Contents
About The Art of Service7
Included Resources - how to access7
Purpose of this Self-Assessment9
How to use the Self-Assessment10
Game As A Service
Scorecard Example12
Game As A Service
Scorecard13
BEGINNING OF THE
SELF-ASSESSMENT:14
CRITERION #1: RECOGNIZE15
CRITERION #2: DEFINE:27
CRITERION #3: MEASURE:43
CRITERION #4: ANALYZE:58
CRITERION #5: IMPROVE:74
CRITERION #6: CONTROL:89
CRITERION #7: SUSTAIN:102
Game As A Service and Managing Projects, Criteria for Project Managers:127
1.0 Initiating Process Group: Game As A Service128
1.1 Project Charter: Game As A Service130
1.2 Stakeholder Register: Game As A Service132
1.3 Stakeholder Analysis Matrix: Game As A Service133
2.0 Planning Process Group: Game As A Service135
2.1 Project Management Plan: Game As A Service137
2.2 Scope Management Plan: Game As A Service139
2.3 Requirements Management Plan: Game As A Service141
2.4 Requirements Documentation: Game As A Service143
2.5 Requirements Traceability Matrix: Game As A Service145
2.6 Project Scope Statement: Game As A Service147
2.7 Assumption and Constraint Log: Game As A Service149
2.8 Work Breakdown Structure: Game As A Service151
2.9 WBS Dictionary: Game As A Service153
2.10 Schedule Management Plan: Game As A Service156
2.11 Activity List: Game As A Service158
2.12 Activity Attributes: Game As A Service160
2.13 Milestone List: Game As A Service162
2.14 Network Diagram: Game As A Service164
2.15 Activity Resource Requirements: Game As A Service166
2.16 Resource Breakdown Structure: Game As A Service168
2.17 Activity Duration Estimates: Game As A Service170
2.18 Duration Estimating Worksheet: Game As A Service172
2.19 Project Schedule: Game As A Service174
2.20 Cost Management Plan: Game As A Service176
2.21 Activity Cost Estimates: Game As A Service178
2.22 Cost Estimating Worksheet: Game As A Service180
2.23 Cost Baseline: Game As A Service182
2.24 Quality Management Plan: Game As A Service184
2.25 Quality Metrics: Game As A Service186
2.26 Process Improvement Plan: Game As A Service188
2.27 Responsibility Assignment Matrix: Game As A Service190
2.28 Roles and Responsibilities: Game As A Service192
2.29 Human Resource Management Plan: Game As A Service194
2.30 Communications Management Plan: Game As A Service196
2.31 Risk Management Plan: Game As A Service198
2.32 Risk Register: Game As A Service200
2.33 Probability and Impact Assessment: Game As A Service202
2.34 Probability and Impact Matrix: Game As A Service204
2.35 Risk Data Sheet: Game As A Service206
2.36 Procurement Management Plan: Game As A Service208
2.37 Source Selection Criteria: Game As A Service210
2.38 Stakeholder Management Plan: Game As A Service212
2.39 Change Management Plan: Game As A Service214
3.0 Executing Process Group: Game As A Service216
3.1 Team Member Status Report: Game As A Service218
3.2 Change Request: Game As A Service220
3.3 Change Log: Game As A Service222
3.4 Decision Log: Game As A Service224
3.5 Quality Audit: Game As A Service226
3.6 Team Directory: Game As A Service228
3.7 Team Operating Agreement: Game As A Service230
3.8 Team Performance Assessment: Game As A Service232
3.9 Team Member Performance Assessment: Game As A Service234
3.10 Issue Log: Game As A Service236
4.0 Monitoring and Controlling Process Group: Game As A Service238
4.1 Project Performance Report: Game As A Service240
4.2 Variance Analysis: Game As A Service242
4.3 Earned Value Status: Game As A Service244
4.4 Risk Audit: Game As A Service246
4.5 Contractor Status Report: Game As A Service248
4.6 Formal Acceptance: Game As A Service250
5.0 Closing Process Group: Game As A Service252
5.1 Procurement Audit: Game As A Service254
5.2 Contract Close-Out: Game As A Service257
5.3 Project or Phase Close-Out: Game As A Service259
5.4 Lessons Learned: Game As A Service261
Index263
CRITERION #1: RECOGNIZE
INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Is it clear when you think of the day ahead of you what activities and tasks you need to complete?
<--- Score
2. Looking at each person individually – does every one have the qualities which are needed to work in this group?