future, particularly its impact on your customers and competitors?
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102. What does losing customers cost your organization?
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103. What methods are feasible and acceptable to estimate the impact of reforms?
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104. What are your customers expectations and measures?
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105. What potential environmental factors impact the Game as a service effort?
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106. What disadvantage does this cause for the user?
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107. What are the costs of reform?
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108. When a disaster occurs, who gets priority?
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109. Is a follow-up focused external Game as a service review required?
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110. What is the root cause(s) of the problem?
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111. Is the cost worth the Game as a service effort ?
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112. What can be used to verify compliance?
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113. Is the solution cost-effective?
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114. What measurements are being captured?
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115. Are indirect costs charged to the Game as a service program?
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116. What are your key Game as a service organizational performance measures, including key short and longer-term financial measures?
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117. How frequently do you verify your Game as a service strategy?
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118. What could cause delays in the schedule?
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119. What causes extra work or rework?
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120. When should you bother with diagrams?
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121. Do you have a flow diagram of what happens?
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