125. What are the record-keeping requirements of Game as a service activities?
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126. How will the Game as a service team and the group measure complete success of Game as a service?
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127. Who are the Game as a service improvement team members, including Management Leads and Coaches?
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128. What is the scope of the Game as a service effort?
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129. Is there any additional Game as a service definition of success?
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130. How does the Game as a service manager ensure against scope creep?
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131. What is the context?
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132. What scope do you want your strategy to cover?
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133. What critical content must be communicated – who, what, when, where, and how?
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134. Who defines (or who defined) the rules and roles?
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135. Are audit criteria, scope, frequency and methods defined?
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136. What are the Roles and Responsibilities for each team member and its leadership? Where is this documented?
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137. Is the team equipped with available and reliable resources?
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138. Have the customer needs been translated into specific, measurable requirements? How?
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139. When are meeting minutes sent out? Who is on the distribution list?
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140. Has everyone on the team, including the team leaders, been properly trained?
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Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.
CRITERION #3: MEASURE:
INTENT: Gather the correct data. Measure the current performance and evolution of the situation.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. What is an unallowable cost?
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2. Who should receive measurement reports?
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3. How will measures be used to manage and adapt?
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4. Was a business case (cost/benefit) developed?
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5. What are your operating costs?
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6. How do you verify the Game as a service requirements quality?
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7. How do you stay flexible and focused to recognize larger Game as a service results?
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8. How do you focus on what is right -not who is right?
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9. What causes mismanagement?
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10. What does your operating model cost?
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11. How will your organization measure success?
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12. How is progress measured?
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13. Who pays the cost?
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14. Do you have any cost Game as a service limitation requirements?
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15. Do the benefits outweigh the costs?
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16. What are the costs of delaying Game as a service action?
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17. What details are required of the Game as a service cost structure?
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18. Will Game as a service have an impact on current business continuity, disaster recovery processes and/or infrastructure?
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19. How will effects be measured?
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20. Are the Game as a service benefits worth its costs?
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21. How will costs be allocated?
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22. What are the strategic priorities for this year?
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23. What is your decision requirements diagram?
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24. Are you taking your company in the direction of better and revenue or cheaper and cost?
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25. Where can you go to verify the info?
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26. What evidence is there and what is measured?
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27. How do you verify performance?
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28. What drives O&M cost?
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29. What is the total cost related to deploying Game as a service, including any consulting or professional services?
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30. What users will be impacted?
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31. What relevant entities could be measured?
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32. Are there measurements based on task performance?
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33. Are there any easy-to-implement alternatives to Game as a service? Sometimes other solutions are available that do not require the cost implications of a full-blown project?
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34. What would it cost to replace your technology?
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35. What are the current costs of the Game as a service process?
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36. How is performance measured?
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37. How long to keep data and how to manage retention costs?
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