Score
2. Why is this needed?
<--- Score
3. Whom do you really need or want to serve?
<--- Score
4. How does it fit into your organizational needs and tasks?
<--- Score
5. What Gaming as a service capabilities do you need?
<--- Score
6. Who defines the rules in relation to any given issue?
<--- Score
7. Which needs are not included or involved?
<--- Score
8. Do you know what you need to know about Gaming as a service?
<--- Score
9. What is the recognized need?
<--- Score
10. Are there recognized Gaming as a service problems?
<--- Score
11. How do you assess your Gaming as a service workforce capability and capacity needs, including skills, competencies, and staffing levels?
<--- Score
12. Have you identified your Gaming as a service key performance indicators?
<--- Score
13. Where do you need to exercise leadership?
<--- Score
14. What extra resources will you need?
<--- Score
15. What are the timeframes required to resolve each of the issues/problems?
<--- Score
16. Are problem definition and motivation clearly presented?
<--- Score
17. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?
<--- Score
18. Will a response program recognize when a crisis occurs and provide some level of response?
<--- Score
19. How many trainings, in total, are needed?
<--- Score
20. Will Gaming as a service deliverables need to be tested and, if so, by whom?
<--- Score
21. Who should resolve the Gaming as a service issues?
<--- Score
22. What do employees need in the short term?
<--- Score
23. What is the Gaming as a service problem definition? What do you need to resolve?
<--- Score
24. To what extent does each concerned units management team recognize Gaming as a service as an effective investment?
<--- Score
25. What does Gaming as a service success mean to the stakeholders?
<--- Score
26. What is the problem or issue?
<--- Score
27. Looking at each person individually – does every one have the qualities which are needed to work in this group?
<--- Score
28. Are there any specific expectations or concerns about the Gaming as a service team, Gaming as a service itself?
<--- Score
29. Are controls defined to recognize and contain problems?
<--- Score
30. What would happen if Gaming as a service weren’t done?
<--- Score
31. How do you take a forward-looking perspective in identifying Gaming as a service research related to market response and models?
<--- Score
32. For your Gaming as a service project, identify and describe the business environment, is there more than one layer to the business environment?
<--- Score
33. What are the stakeholder objectives to be achieved with Gaming as a service?
<--- Score
34. Will it solve real problems?
<--- Score
35. What tools and technologies are needed for a custom Gaming as a service project?
<--- Score
36. What else needs to be measured?
<--- Score
37. Think about the people you identified for your Gaming as a service project and the project responsibilities you would assign to them, what kind of training do you think they would need to perform these responsibilities effectively?
<--- Score
38. Where is training needed?
<--- Score
39. Who are your key stakeholders who need to sign off?
<--- Score
40. How are the Gaming as a service’s objectives aligned to the group’s overall stakeholder strategy?
<--- Score
41. What situation(s) led to this Gaming as a service Self Assessment?
<--- Score
42. What Gaming as a service problem should be solved?
<--- Score
43. Do you need different information or graphics?
<--- Score
44. Do you need to avoid or amend any Gaming as a service activities?
<--- Score
45. How are training requirements identified?
<--- Score
46. What creative shifts do you need to take?
<--- Score
47. Are there Gaming as a service problems defined?
<--- Score
48. Is it needed?
<--- Score
49. How much are sponsors, customers, partners, stakeholders involved in Gaming as a service? In other words, what are the risks, if Gaming as a service does not deliver successfully?
<--- Score
50. Would you recognize a threat from the inside?
<--- Score
51. Which issues are too important to ignore?
<--- Score
52. Is it clear when you think of the day ahead of you what activities and tasks you need to complete?
<--- Score
53. What needs to stay?
<--- Score
54. Who else hopes to benefit from it?
<--- Score
55. How do you recognize an objection?
<--- Score
56. Did you miss any major Gaming as a service issues?
<--- Score
57. Are there any revenue recognition issues?
<---