Gerardus Blokdyk

Gaming As A Service A Complete Guide - 2020 Edition


Скачать книгу

What critical content must be communicated – who, what, when, where, and how?

      <--- Score

      15. How was the ‘as is’ process map developed, reviewed, verified and validated?

      <--- Score

      16. In what way can you redefine the criteria of choice clients have in your category in your favor?

      <--- Score

      17. Is there a completed, verified, and validated high-level ‘as is’ (not ‘should be’ or ‘could be’) stakeholder process map?

      <--- Score

      18. What is a worst-case scenario for losses?

      <--- Score

      19. Is special Gaming as a service user knowledge required?

      <--- Score

      20. Are different versions of process maps needed to account for the different types of inputs?

      <--- Score

      21. Is there a completed SIPOC representation, describing the Suppliers, Inputs, Process, Outputs, and Customers?

      <--- Score

      22. Is the improvement team aware of the different versions of a process: what they think it is vs. what it actually is vs. what it should be vs. what it could be?

      <--- Score

      23. Has a Gaming as a service requirement not been met?

      <--- Score

      24. When is the estimated completion date?

      <--- Score

      25. How often are the team meetings?

      <--- Score

      26. How do you gather the stories?

      <--- Score

      27. What is out-of-scope initially?

      <--- Score

      28. Who approved the Gaming as a service scope?

      <--- Score

      29. When are meeting minutes sent out? Who is on the distribution list?

      <--- Score

      30. Has anyone else (internal or external to the group) attempted to solve this problem or a similar one before? If so, what knowledge can be leveraged from these previous efforts?

      <--- Score

      31. What sort of initial information to gather?

      <--- Score

      32. What intelligence can you gather?

      <--- Score

      33. Why are you doing Gaming as a service and what is the scope?

      <--- Score

      34. Are the Gaming as a service requirements testable?

      <--- Score

      35. Has a project plan, Gantt chart, or similar been developed/completed?

      <--- Score

      36. What happens if Gaming as a service’s scope changes?

      <--- Score

      37. Does the scope remain the same?

      <--- Score

      38. Are all requirements met?

      <--- Score

      39. How will the Gaming as a service team and the group measure complete success of Gaming as a service?

      <--- Score

      40. Do you have a Gaming as a service success story or case study ready to tell and share?

      <--- Score

      41. Are approval levels defined for contracts and supplements to contracts?

      <--- Score

      42. Is Gaming as a service currently on schedule according to the plan?

      <--- Score

      43. Is there any additional Gaming as a service definition of success?

      <--- Score

      44. What constraints exist that might impact the team?

      <--- Score

      45. What are the rough order estimates on cost savings/opportunities that Gaming as a service brings?

      <--- Score

      46. Is the scope of Gaming as a service defined?

      <--- Score

      47. What knowledge or experience is required?

      <--- Score

      48. What scope do you want your strategy to cover?

      <--- Score

      49. Do the problem and goal statements meet the SMART criteria (specific, measurable, attainable, relevant, and time-bound)?

      <--- Score

      50. How do you think the partners involved in Gaming as a service would have defined success?

      <--- Score

      51. What are (control) requirements for Gaming as a service Information?

      <--- Score

      52. Is there a Gaming as a service management charter, including stakeholder case, problem and goal statements, scope, milestones, roles and responsibilities, communication plan?

      <--- Score

      53. What are the requirements for audit information?

      <--- Score

      54. What are the boundaries of the scope? What is in bounds and what is not? What is the start point? What is the stop point?

      <--- Score

      55. What are the record-keeping requirements of Gaming as a service activities?

      <--- Score

      56. What is the scope of the Gaming as a service effort?

      <--- Score

      57. Are resources adequate for the scope?

      <--- Score

      58. What system do you use for gathering Gaming as a service information?

      <--- Score

      59. If substitutes have been appointed, have they been briefed on the Gaming as a service goals and received regular communications as to the progress to date?

      <--- Score

      60. Has/have the customer(s) been identified?

      <--- Score

      61. What is the scope of Gaming as a service?

      <--- Score

      62. Do you have organizational privacy requirements?

      <--- Score

      63. What is in the scope and what is not in scope?

      <--- Score

      64. Will a Gaming as a service production readiness review be required?

      <--- Score

      65. What are the tasks and definitions?

      <--- Score

      66. Is the current ‘as is’ process being followed? If not, what are the discrepancies?

      <--- Score

      67. Is Gaming as a service required?

      <--- Score

      68. Has a team charter been developed and communicated?

      <---