complex.
WonderSoft, on the other hand, can go in any number of ways. They’ve always got options because they’ve always got money.
Next I choose my weapons. I select my standard loadout for close-quarter matches like this. I take a gray and graphite black-striped Colt M4X assault rifle with extended banana clips and holographic tactical sights. Three dots, predator style. For my sidearm I take a nickel-plated long-barrel .45 loaded with hollow points. I also take five grenades: three flash-bangs, two smoke. I take my personal avatar skin, which is okayed by ColaCorp for tactical instance maps like this. ColaCorp jungle-pattern camo cargo pants and green tank top T-shirt. Jungle boots. Shaved head and a camo pattern I call SnakeFace. My guy even has stubble. Like me. Except the avatar skin is based on some action hero from the last century. Guy named Schwarzenegger. I’m big on last-century stuff. Things were better then.
“Going live in fifteen seconds … ,” says the briefing avatar as it begins the countdown to tactical map insertion.
I switch to BattleChat. Before saying anything, I bring up the unit roster. Most of the player IDs have been set to the default position by the network. Can’t be showing all kinds of disgusting images to the entire world. I check the names. They are the usual assortment of half-thought-through, misspelled crud that marks amateurs. Some outright obscene name choices, almost half, have been changed by the network to “Player” then a random number.
That’ll teach ’em to take this seriously. It’s their one shot at going online to fight in front of the whole world and no one will ever know who they are because the network changed their tag and used a placeholder name instead.
On-screen I see the red-lit interior of the dropship Albatross. I pan right and look out through the cockpit canopy. We’re cutting through a thick miasma of dark blue and black clouds. Rain assaults the windshield. I try to get a look at the facility from the air, but all I catch are tiny twinkling lights and shadowy buildings.
Moments later we’re down on the landing pad and rushing from the Albatross. Players head away from the dropship and go prone in a circular perimeter.
So far so good, and I didn’t even need to tell them to do that.
The dropship’s engines spool up and the craft lifts off and away from us, cutting its lights and retracting its landing gears as it disappears into the rain and clouds above.
King of the Hill appears across my screen.
I hate this type of match. Means we’ve got to secure the access point to the next map and hold it for three minutes. A King of the Hill match always turns into a shooting gallery for the side that doesn’t want to hold the access point.
“Listen up,” I say over BattleChat. “Name’s PerfectQuestion and this is the op …”
Meanwhile I’m selecting the streak rewards I’ll receive after each kill plateau.
“We’ve got to secure the entrance into this lab. That’s Map One. WonderSoft will try and do the same thing. Your first job, always, is to kill WonderSoft. Next, identify the entrance to the lab. Last, we’ll hold that entrance for three minutes. This is a movement to contact for now, squad tactics. I hope you took weapons you can run and gun with, ’cause we ain’t fightin’ no defense. Okay?” No one replies. “All right, now’s your chance to show ColaCorp something.”
In the dim blue light of the storm, a wild collection of jungle combat warriors rises from the tall grass near the LZ. I use my CommandPad to organize five squads of ten. Sure, we’re all wearing the same faded ColaCorp jungle green so that we look like a team and are only slightly different than WonderSoft’s standard digital gray jungle-camo pattern, but the similarity ends there. Some avatars have shaved heads. Some are wearing boonie hats. One guy even has a K-pot from World War Two. It’s all stuff they’ve either bought through WarWorld’s online store or earned as achievements. I couldn’t care less how they look. I’m just hoping they’ve leveled up their weapons. I’d hate to be going into this with someone using the basic unmodded AK-2000 you start WarWorld Live with. But I quickly notice many of the weapons are skinned with high-tech paint jobs and scoped with state-of-the-art targeting systems. That bodes well for impending current events.
The network feed goes hot. Right now the game director is cutting in to watch the action. This superlab objective is critical, but not to today’s battle. That’s happening, win or lose, somewhere else. But the tech the lab might yield could be a game changer later, if ColaCorp pays to develop it, in the strategic outcome of the ColaCorp campaign against WonderSoft for Eastern Highlands. But we have to get it first.
I break the first three squads off into a group and form a wedge. The other two squads I put in reserve behind the main body and order them not to move until I tell them where the action is. With First Squad on the left flank, Second leading the tip of the wedge, and Third Squad on the right, we move out from the LZ, heading through the wet mud and dark for the dimly outlined facility. Low-hanging mist shrouds the tops of the high mountains. Over ambient I hear nothing but the slap of rain as it sluices down from the tops of buildings and into the muddy streets below.
“Move forward,” I say over BattleChat. “Watch for targets; call ’em as you get ’em.”
“Lock and load, rock and roll!” screams some hillbilly named SonnyJim over the chat. Another player, LilStreet, opens up his feed. Hard-core drum and bass rap starts pouring out across BattleChat. The first spoken lines are about murdering hoes who cheat and being pushed down by white “so-sigh-et-tee” while someone chants “Monee- Monee- Monee” over and over. I cut his feed.
It’s so far so good as we move beyond the back-blast fences and onto the main street of the complex. The pouring rain begins to let up as a small breeze shifts the grass and some hanging industrial heavy tow chains nearby. They creak and jingle while our boots suck at the wet mud. It’s only a matter of time before we engage WonderSoft and then all bets are off on whether I can keep everyone under control long enough to find and hold the access point.
“Hey, Question?” says a player tagged AwesomeSauce15. A girl’s voice. Sounds young. I can hear the bubblegum snap in the background of her mic. “Sign over here says this is a bioweapon research facility. Weyland-Yutani. Never heard of ’em.”
Smart. She’s looking for clues. That’s the other half of this type of match: solve the puzzle. Most people think WarWorld’s all about shooting at one another. It is. But smart players use everything they can learn about the map to then shoot each other.
“Noted,” I whisper over the chat. “Tighten up, Third.”
We move farther down the main street of the complex. There are a few abandoned construction vehicles on the street. Their wheels are sunk in the mud.
“No sign of any Softies,” whispers Bronco24, point man for Second Squad. We pass the first two buildings guarding either side of the small muddy street leading up to the main hub of the complex.
That’s when it goes down.
“Comin’ in from above,” says AwesomeSauce15 as she cuts loose with three short bursts from her HK Mini submachine gun. I check the sky and see nothing but cloud cover, then, drifting down through the mist, I see WonderSoft troops with night-gray parachutes blossoming above their avatars. They must have had the Base Jump option and gone off the top of the rock that overlooks this place. Bullets begin to strike at the wet mud all around us.
“First Squad, take that alley on the left. Third, go to the right. Secure both ends of the alley and set up a base of fire. Second, on me!”
I actually hear someone say, “What squad am I in?” But it’s too late for that.
“Squads Four and Five, hold the entrance to the landing pad. Stand by, I’ll advise you shortly on where to concentrate your fire.”
I go wide right behind the building. I check my CommandPad as we hustle into the dim wet alley. I’ve already lost two out of Second. The kid playing hard-core gangsta rap got it first. Probably for the best.
The