Nick Cole

Soda Pop Soldier


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ground. Sometimes coming in the boring old way, out of a dropship and then in on foot, is the best way. I can control my troops and keep the unit cohesive for a time before it gets all “tag with guns.” WonderSoft’s arrival had some surprise value in it, but they didn’t get much out of it. Now they’re strung out all over the rooftops. We, on the other hand are still together, which allows us to work together.

      “Who’s got sniper rifles?” I say over the chat.

      Bucklebee and IrishRogue tell me they’re each carrying. “Good,” I say. “Fall back and circle wide through the jungle. Get up on to that construction crane at the far end of the facility and get us some cover fire going. Anyone with a heavy, watch the road ahead.”

      I scan the other side of the street and see Third Squad already moving into the other buildings and engaging targets.

      So they’re useless to me.

      “First and Second, bound up the left side of the street and try to sweep this end of the complex. Watch the rooftops. Second Squad, moving now. Follow me.”

      I push out into the muddy alleyway running alongside the main street. I take a couple of shots at a WonderSoft grunt on a nearby platform and hit him in the legs. He goes forward off the roof and falls into the mud farther down the street with a wet splat. Most of Second has followed me, and while someone uses a couple of grenades on a nearby roof, I check the dead WonderSoft player in the mud and realize we’re facing a Special Teams unit. The guy’s wearing a grinning skeleton motorcycle mask over his avatar’s face. WonderSoft must’ve spent some dough to get this unit involved in the fight, which sucks because it means, yes, they’re amateurs, but they’ve also trained together.

      “Question,” says AwesomeSauce over BattleChat, “I can see a couple of guys from Third on the other side of the road. They’re about even with us.”

      So maybe they are useful, jury’s still out.

      The gunfire from both sides is deafening.

      Ahead, there’s a small street and then what looks to be some kind of garage or hangar across the way. I check the CommandPad and see that Third Squad is down to half strength.

      “Okay, First,” I call out over BattleChat. “Poppin’ smoke. Get ready to move up the street. We’ll cover you from here.” I scroll my mouse and right-click a smoke grenade. I toss it out into the main street to cover First’s movement. WonderSoft begins to fire into the thick, erupting smoke. Everyone with me begins to unload on the rooftops.

      I get a head shot on one.

      Now I have two. I need one more for my first streak reward.

      “AwesomeSauce,” I call out over the chat. “Check that garage across the road and tell me if it’s clear.”

      I watch as her avatar, a lithe, young, impossibly perfect-figured female soldier wearing standard-issue fatigues, oversize boots, and a cocked jungle hat with a black feather in it dashes across the road and into the hangar. A second later I hear the tight braaap of her lethal HK Mini.

      “Clear now,” she says breathlessly over the chat.

      “Good work. Get ready to move into that hangar, Second, as soon as First says they’re in position.”

      I check the CommandPad and see Third’s now completely decimated. I’ve lost two with Second Squad, and First hasn’t lost anyone.

      “Four and Five, stand by to move up,” I say over the chat.

      “Covering,” screams someone from First. Then, “Suppressive fire on that two-story at our one o’clock.” Someone’s got leadership skills. I make a mental note to watch the replay and find out who took charge of First.

      “Move, Second, into the hangar!”

      The gunfire from First is cacophonic, but we still lose a guy, Player9000177, as we cross the street firing and race for the low dark mouth of the hangar entrance. Once we’re inside, I tell what’s left of Second to watch the exits.

      I bring up my CommandPad, watching as my avatar exchanges the smoking M4X for the battered CommandPad with the nicked and camouflaged edges. Game designers like to make things look frontline authentic. The satellite feed shows me where my squads are and any known WonderSoft positions that have recently fired weapons or been observed by any of my troops. WonderSoft appears strung out across the complex. We’re concentrated in three areas—First on the street, Second with me in the hangar, and the rest back at the LZ. Good. Now it’s time to find the “hill” and try to be king of it for at least three minutes.

      Even though WonderSoft is firing on the hangar, I’m able to stand back and use my tactical monocular to scan parts of the complex. If I happen to land on the King of the Hill entrance, I should get an intel analysis timer. But it doesn’t happen.

      I need my first streak reward.

      Baaanngg! Suddenly my screen turns a blinding white as ambient sound dissolves in a high-pitched whine.

      Someone’s just flash-banged us.

      My first thought is that WonderSoft is trying to take the hangar.

      Seconds later my screen shows me shifting, distorted double images of my surroundings. Someone fires wildly as tracers blur across my vision. I hit Z and throw my avatar to the floor of the hangar, watching my screen throw wild ghost images everywhere.

      “Boycott TarMart because of their racialist policies!” screams someone on my team. When my on-screen vision returns, I can see that the someone is SGTSmokeLoveWeed, and he’s preparing to pop another flash-bang and blind us all. I set my three-pronged aiming reticle over his chest and ventilate him with a short burst from my M4X. His avatar’s body sprays blood spatter across the wall of the hangar, ragdolling from each impact, jerking in time to some grotesquely hip dance. He’s dead and out of the game before he even hits the wall.

      Great!

      Third Squad was useless to begin with, and now I get a bonus round of “let’s take this very public opportunity to make a personal statement at the expense of my online job.”

      Don’t people ever get tired of protesting? Not everything’s a March on Selma moment.

      AwesomeSauce is hit, but she’s not dead.

      “What’re we gonna do, Question?” she asks me over the chat.

      Yeah, I ask myself. What are we gonna do?

      One of Second Squad took a Medic perk and he’s throwing out medical packs emblazoned with the red-and-white ColaCorp logo. In the dim little hangar, AwesomeSauce’s health starts to return.

      Surprise, surprise, terminating SGT-whatever has rewarded me with the kill I need to start my first streak reward. The refs were on that one. Good call.

      Now I have access to extra equipment, supplies, air strikes, and a whole host of options depending on which streaks I’ve selected to unlock each time I reach a kill tier.

      I activate my first streak. A moment later the gritty voice of the unseen game announcer calls out, “Drone Recon, inbound.”

      I scan the overcast skies and see the shadowy outline of the spindly recon drone circling the complex. I check my CommandPad.

      Recon Drone Intel package available.

      I click on it.

      Two reports.

      I can see everyone on the battlefield. WonderSoft is concentrated around a small area west of our position on the street. The main building separates us. They’re moving toward it. The rest of the Softies are on the buildings all around us. I distribute the report to my squads, and seconds later I hear our two snipers begin to fire from the distant construction crane. I watch as a Softie blinks out of play on my CommandPad.

      The other report reveals the entire tactical map, where the King of the Hill zones are and also other possible intel locations. I spot a King of the Hill zone at an entrance to