on the second next page of the Self-Assessment.
Your completed Games As Service Scorecard will give you a clear presentation of which Games As Service areas need attention.
Games As Service
Scorecard Example
Example of how the finalized Scorecard can look like:
Games As Service
Scorecard
Your Scores:
BEGINNING OF THE
SELF-ASSESSMENT:
Table of Contents
About The Art of Service7
Included Resources - how to access7
Purpose of this Self-Assessment9
How to use the Self-Assessment10
Games As Service
Scorecard Example12
Games As Service
Scorecard13
BEGINNING OF THE
SELF-ASSESSMENT:14
CRITERION #1: RECOGNIZE15
CRITERION #2: DEFINE:27
CRITERION #3: MEASURE:42
CRITERION #4: ANALYZE:56
CRITERION #5: IMPROVE:72
CRITERION #6: CONTROL:88
CRITERION #7: SUSTAIN:100
Games As Service and Managing Projects, Criteria for Project Managers:125
1.0 Initiating Process Group: Games As Service126
1.1 Project Charter: Games As Service128
1.2 Stakeholder Register: Games As Service130
1.3 Stakeholder Analysis Matrix: Games As Service131
2.0 Planning Process Group: Games As Service133
2.1 Project Management Plan: Games As Service135
2.2 Scope Management Plan: Games As Service137
2.3 Requirements Management Plan: Games As Service139
2.4 Requirements Documentation: Games As Service141
2.5 Requirements Traceability Matrix: Games As Service143
2.6 Project Scope Statement: Games As Service145
2.7 Assumption and Constraint Log: Games As Service147
2.8 Work Breakdown Structure: Games As Service149
2.9 WBS Dictionary: Games As Service151
2.10 Schedule Management Plan: Games As Service153
2.11 Activity List: Games As Service155
2.12 Activity Attributes: Games As Service157
2.13 Milestone List: Games As Service159
2.14 Network Diagram: Games As Service161
2.15 Activity Resource Requirements: Games As Service163
2.16 Resource Breakdown Structure: Games As Service165
2.17 Activity Duration Estimates: Games As Service167
2.18 Duration Estimating Worksheet: Games As Service169
2.19 Project Schedule: Games As Service171
2.20 Cost Management Plan: Games As Service173
2.21 Activity Cost Estimates: Games As Service175
2.22 Cost Estimating Worksheet: Games As Service177
2.23 Cost Baseline: Games As Service179
2.24 Quality Management Plan: Games As Service181
2.25 Quality Metrics: Games As Service183
2.26 Process Improvement Plan: Games As Service185
2.27 Responsibility Assignment Matrix: Games As Service187
2.28 Roles and Responsibilities: Games As Service189
2.29 Human Resource Management Plan: Games As Service191
2.30 Communications Management Plan: Games As Service193
2.31 Risk Management Plan: Games As Service195
2.32 Risk Register: Games As Service197
2.33 Probability and Impact Assessment: Games As Service199
2.34 Probability and Impact Matrix: Games As Service201
2.35 Risk Data Sheet: Games As Service203
2.36 Procurement Management Plan: Games As Service205
2.37 Source Selection Criteria: Games As Service207
2.38 Stakeholder Management Plan: Games As Service209
2.39 Change Management Plan: Games As Service211
3.0 Executing Process Group: Games As Service213
3.1 Team Member Status Report: Games As Service215
3.2 Change Request: Games As Service217
3.3 Change Log: Games As Service219
3.4 Decision Log: Games As Service221
3.5 Quality Audit: Games As Service223
3.6 Team Directory: Games As Service226
3.7 Team Operating Agreement: Games As Service228
3.8 Team Performance Assessment: Games As Service230
3.9 Team Member Performance Assessment: Games As Service233
3.10 Issue Log: Games As Service235
4.0 Monitoring and Controlling Process Group: Games As Service237
4.1 Project Performance Report: Games As Service239
4.2 Variance Analysis: Games As Service241
4.3 Earned Value Status: Games As Service243
4.4 Risk Audit: Games As Service245
4.5 Contractor Status Report: Games As Service247
4.6 Formal Acceptance: Games As Service249
5.0 Closing Process Group: Games As Service251
5.1 Procurement Audit: Games As Service253
5.2 Contract Close-Out: Games As Service256
5.3 Project or Phase Close-Out: Games As Service258
5.4 Lessons Learned: Games As Service260
Index262
CRITERION #1: RECOGNIZE
INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?
<--- Score
2. What does Games as service success mean to the stakeholders?
<--- Score
3. Are there any revenue recognition