If two or more players step onto a foam beam almost at the same time, they need to come to an agreement about who was first; if they do not come to an agreement, they all drop out.
Team-internal running tactics could be helpful.
If there are many players, define exercises the drop-outs need to perform (strengthening exercises, endurance run, or similar).
No. 13 Team tag
Topic: Sprint contests
Minimum number of players: 10
Difficulty level:
Equipment required:
Basic setting:
- Make 2 teams
- The center line is the “boundary” of the playing field.
Course:
- On command, one player per team (
and
) starts to run, crosses the center line (A), and tries to tag a player of the other team (B).
- If
succeeds (C), immediately runs back, and crosses the center line, the team has scored. Now, another player of the same team (
) is allowed to cross the center line in order to tag a player of the other team as fast as possible (D).
Tasks:
- Which team scores highest within 2 minutes?
- Each player of a team needs to tag 2 times (between the two “taggings”, he needs to run back and cross the center line).
Only one player per team is allowed to cross the center line. If two players of the same team have crossed the center line, the team does not score, even one of them may have tagged an opponent!
If
is in the “opponents’” half and is about to tag a player, he may not be tagged by
. Players may only be tagged if they are in their own half of the playing field (and not in the opponents’ half).
No. 14 Intensive sprint competition
Topic: Sprint contests
Minimum number of players: 6
Difficulty level:
Equipment required: 5 to 8 small vaulting boxes, 1 handball per team of 2
Setting:
- Make pairs; each pair has one handball.
- Position 5 to 8 small vaulting boxes upside down along the center line (see figure).
Course:
- On command,
,
, and
start to run from the goal zone simultaneously with their handball (A).
-
,
, and
sprint with their handball to the 1st box, put the ball inside (B), sprint back, and exchange high-fives with
,
, and
, respectively (C), who have been waiting in the goal zone.
- Now
,
, and
(D) sprint to the 1st box, which contains the handballs. They NEED to fetch THEIR handball from the box (E), sprint back to the goal zone, and touch the 6-meter line with one foot (F). Only now they are allowed to hand over the handball to the first player.
- Subsequently,
,
, and
sprint to the 2nd box, put the ball inside (G), sprint back, exchange high-fives with
,
, and
, respectively, who have been waiting in the goal zone (H).
- And so on (until the last box is reached). The team that first brings their handball back from the last box to the goal zone (J) wins the game.
The exercise is quite exhausting.
If a ball drops out of the box, the player must put it back before he can continue. If the handball of another team drops out of the box during a move, the player needs to first put back this ball, too, before he can continue.
The players need to compete for space in a fair manner; this particularly applies to the first boxes (box 1 to 3), as there will be a lot of “traffic” around the boxes.
No. 15 Sprint competition with playing cards
Topic: Sprint contests
Minimum