Jörg Madinger

From warm-up to handball team play


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number of players: 6

      Difficulty level:

      Equipment required: Timer, large vaulting box, deck of playing cards, 10 cones

      

       Preparation:

      - Put the cards on top of the vaulting box with the reverse side of the cards facing upwards.

      - Define the running paths for the suits of the flipped cards (diamonds, hearts, spades, clubs).

       Course:

      - On command,

and
start to run simultaneously and sprint to the vaulting box at the center line (A).

      - Each player flips a card. Depending on the suit of the flipped card, the players need to sprint around the respective cone (e.g., clubs = sprint around the first cone, spades = sprint around the second cone) and back (B).

      - Then it’s the next player’s turn. Each player has one (two) turn(s).

      The losing team must do push-ups or sit-ups.

       Variants:

      - Hand out the same amount of playing cards to both teams in advance. They need to decide for themselves which player must run the short/long path (tactics). The player puts a card onto the vaulting box and, depending on the card’s “value”, runs around the respective cone and back, etc.

      

If a player runs the wrong path, he needs to go back and then run around the correct cone.

      4. Coordination

      No. 16 Sprint reaction with numbers

      Topic: Coordination

      Minimum number of players: 8

      Difficulty level:

      Equipment required: 10 cones

       Course 1 (figure 1):

      - Once the coach has called out a number (“4” in the example),

and
simultaneously start to run at relaxed pace.

      -

and
run to the 4th cone on their respective side and touch it (A). Then, both run to the center, exchange high-fives with both hands (B), and run back (C).

       Course 2 (figure 2):

      - This time, the players need to sprint. The first player who crosses the start line again wins the game. The loser must do an exercise (e.g., 3 push-ups).

      - Once the coach has called out a number (“24” in the example),

and
simultaneously start to run again. The players need to run to the respective cones – hereby, the number of tens applies to the cones on the players’ own side (D) and the number of ones to the cones on the opponents’ side (E) –, touch them, and run back (F).

       Course 3 (figure 3):

      - Once the coach has called out a number (“325” in the example),

and
simultaneously start to run again. The players need to run to the respective cones – hereby, the number of hundreds applies to the cones on the players’ own side (G), the number of tens to the cones on the opponents’ side (H), and the number of ones to the cones on the players’ own side again (J) –, touch them, and run back (K).

      

The coach must call out the numbers loud and clear.

      

During course 2 and 3, the players should meet in the center so that they need to fight their way to the next cone.

      No. 17 Coordination reactions

      Topic: Coordination

      Minimum number of players: 8

      Difficulty level:

      Equipment required: 3 small vaulting boxes, 4 cones, 1 whistle

       Course:

      -

,
, and
each stand on a small vaulting box.

      - Once

whistles (A), they jump down the box straight ahead at once (B).

      - Immediately after he has whistled, and while the players are jumping,

,
, and
around which cone to run (D) before sprinting to the predefined finish line (E).

      - The loser must do 10 quick jumping jacks (or push-ups, sit-ups, etc.) immediately after he has crossed the finish line. The players then run back at relaxed pace.

      - Repeat the course with

,
, and
, etc.

       Variants:

      - If