number of players: 6
Difficulty level:
Equipment required: Timer, large vaulting box, deck of playing cards, 10 cones
Preparation:
- Put the cards on top of the vaulting box with the reverse side of the cards facing upwards.
- Define the running paths for the suits of the flipped cards (diamonds, hearts, spades, clubs).
Course:
- On command,
- Each player flips a card. Depending on the suit of the flipped card, the players need to sprint around the respective cone (e.g., clubs = sprint around the first cone, spades = sprint around the second cone) and back (B).
- Then it’s the next player’s turn. Each player has one (two) turn(s).
The losing team must do push-ups or sit-ups.
Variants:
- Hand out the same amount of playing cards to both teams in advance. They need to decide for themselves which player must run the short/long path (tactics). The player puts a card onto the vaulting box and, depending on the card’s “value”, runs around the respective cone and back, etc.
4. Coordination
No. 16 Sprint reaction with numbers
Topic: Coordination
Minimum number of players: 8
Difficulty level:
Equipment required: 10 cones
Course 1 (figure 1):
- Once the coach has called out a number (“4” in the example),
-
Course 2 (figure 2):
- This time, the players need to sprint. The first player who crosses the start line again wins the game. The loser must do an exercise (e.g., 3 push-ups).
- Once the coach has called out a number (“24” in the example),
Course 3 (figure 3):
- Once the coach has called out a number (“325” in the example),
No. 17 Coordination reactions
Topic: Coordination
Minimum number of players: 8
Difficulty level:
Equipment required: 3 small vaulting boxes, 4 cones, 1 whistle
Course:
-
- Once
- Immediately after he has whistled, and while the players are jumping,
- The loser must do 10 quick jumping jacks (or push-ups, sit-ups, etc.) immediately after he has crossed the finish line. The players then run back at relaxed pace.
- Repeat the course with
Variants:
- If